Hi, this is my first attempt at building a VR project. I’m building to an Oculus Quest 2.
The scene works on the Oculus without building lighting but is obviously very dark.
If I build the lighting though I get these flashing blocks. Screenshots below show how it looks in Unreal VS Oculus Quest 2.
On the test shown here I only have a Stationary DirectionalLight and a sky atmosphere. I have tried the DirectionalLight as Static aswell and theres no glitches but the lighting is very dark with weird shadows. The problem doesnt appear on VR preview, only build. And if I build the same scene to a windows .exe the lighting works fine, so it seems to happen on the build to VR(Android(ASTC)) Does anyone know what the correct lighting setup for VR is?