I precise the 2 projects have been created separatly using the 2 engine versions (no project upgrade), No settings have been changed (Vanilla template project)
Is someone can tell me if there are some settings to changes on the UE5 version or if it is an issue with the new version?
I can not find any topic on this subject. Am I the only one facing this issue?
I noticed a regression between 4->5 when using CPU Lightmass to bake lighting. It’s just… darker (PC and Mobile). I logged that issue with the rendering team but I unfortunately don’t have an update. However, something to note is that if you create a new VR template in 5.0, the lightmaps are baked using GPU Lightmass, so if you’re comparing the VR Template created in 4, vs the Template created in 5, there will be a slight difference regardless of the CPU lightmass disparity between 4->5.
Now, the second issue is what looks like shadow-banding, or the “circles” and weird colors around the light. This has been fixed in Main for a while but it also just got merged into 5.0-release branch and will ship with the 5.0.2 hotfix.
Feel free to @ me if you discover issues and you’re not seeing a response. I don’t always have an answer and sometimes I’m unable to respond, but the @ doesn’t hurt. Especially not when you’re providing good images!
I notice now the slight difference of contrast on my preview images, the floor looks indeed more grey-ish. But my main issue still is the shadow banding.