Forward shading giving black under mesh [solved]


As you can see the bottom of this mesh is darker compared to meshes around it, although even with no shadow it still produces this. I know this issue is caused by forward shading yet I need it for better performance in a VR project, I’m quite stuck.

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In the advanced options of your skylight, enable “lower hemisphere is solid color” and then change the color to something other than black.

Thank you greatly, that worked :+1:

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