Unreal Engine 5.1.1 update Crash

hello friends,
after the update my UE crashes when loading.
the crash is at shaders compile.

Refuge_Zone_Beta.log (919.2 KB)

I need help, I have no idea what the problem is.

The bad thing is there is no way to downgrade the update from UE5.1.1 to UE5.1.0.
thank you in advance
Himiko

The support: Ohhhh, yours is pointing at TSR issues. A workaround to be able to work on the project in the meantime would be to disable TSRAA in the meantime and maybe drop back the RHI to DX11 to see if the project is stable in the short term.

2 Likes

Having the same issues. Can’t open my projects at all. They all open and then crash.

1 Like


Same problem…

Same for me as well…

same problem for me, after i updated the project to 5.1.1 the Engine crashed…

1 Like

Sadly having same issue. Crashes on shaders compiling

There are a lot of errors and warnings like

  • Attempted to access index 0 from array ‘…’ of length 0
  • TConvex ‘…’ has no Geometry
  • Failed to compile Material Instance with Base ‘…’ for platform PCD3D_SM5, Default Material will be used in game.
  • Failed to load ‘…’: Can’t find file.
  • Failed to load package for import object ‘Package …’
  • Exporting geometry with too many verticies (1960200). This might cause performance and memory issues. Simplify collision or change GeometryExportVertexCountWarningThreshold. See ‘…’

But the last (and critical) error is:

[2023.02.07-19.09.32:313][818]LogWindows: Error: appError called: Assertion failed: Resource->bProduced || Resource->bExternal || Resource->bQueuedForUpload [File:D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderGraphValidation.cpp] [Line: 382] 
Unable to queue the extraction of the resource TSR.History.ColorArray because it has not been produced by any pass.

[2023.02.07-19.09.32:313][818]LogWindows: Windows GetLastError: Der Vorgang wurde erfolgreich beendet. (0)
[2023.02.07-19.09.34:658][818]LogTexture: Display: Building textures: /Game/StarterBundle/ModularSci_Comm/Textures/T_Trim_EdgeMask.T_Trim_EdgeMask (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.062484 MB), EncodeSpeed: Fast
[2023.02.07-19.09.34:658][818]LogWindows: Error: === Critical error: ===
[2023.02.07-19.09.34:658][818]LogWindows: Error: 
[2023.02.07-19.09.34:658][818]LogWindows: Error: Assertion failed: Resource->bProduced || Resource->bExternal || Resource->bQueuedForUpload [File:D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderGraphValidation.cpp] [Line: 382] 
[2023.02.07-19.09.34:658][818]LogWindows: Error: Unable to queue the extraction of the resource TSR.History.ColorArray because it has not been produced by any pass.
[2023.02.07-19.09.34:658][818]LogWindows: Error: 
[2023.02.07-19.09.34:658][818]LogWindows: Error: 
[2023.02.07-19.09.34:658][818]LogWindows: Error: [Callstack] 0x00007ffb6fafa56d UnrealEditor-RenderCore.dll!UnknownFunction []
[2023.02.07-19.09.34:658][818]LogWindows: Error: [Callstack] 0x00007ffb6fa2187e UnrealEditor-RenderCore.dll!UnknownFunction []
[2023.02.07-19.09.34:658][818]LogWindows: Error: [Callstack] 0x00007ffb3d4f86be UnrealEditor-Renderer.dll!UnknownFunction []
[2023.02.07-19.09.34:658][818]LogWindows: Error: [Callstack] 0x00007ffb3d4eec6f UnrealEditor-Renderer.dll!UnknownFunction []
[2023.02.07-19.09.34:659][818]LogWindows: Error: [Callstack] 0x00007ffb3d3b9e5d UnrealEditor-Renderer.dll!UnknownFunction []
[2023.02.07-19.09.34:659][818]LogWindows: Error: [Callstack] 0x00007ffb3cbf6655 UnrealEditor-Renderer.dll!UnknownFunction []
[2023.02.07-19.09.34:659][818]LogWindows: Error: [Callstack] 0x00007ffb3d732d04 UnrealEditor-Renderer.dll!UnknownFunction []
[2023.02.07-19.09.34:659][818]LogWindows: Error: [Callstack] 0x00007ffb3d6ff967 UnrealEditor-Renderer.dll!UnknownFunction []
[2023.02.07-19.09.34:659][818]LogWindows: Error: [Callstack] 0x00007ffb3d717ff1 UnrealEditor-Renderer.dll!UnknownFunction []
[2023.02.07-19.09.34:659][818]LogWindows: Error: [Callstack] 0x00007ffb3d71fe18 UnrealEditor-Renderer.dll!UnknownFunction []
[2023.02.07-19.09.34:659][818]LogWindows: Error: [Callstack] 0x00007ffb6fe12fdd UnrealEditor-Core.dll!UnknownFunction []
[2023.02.07-19.09.34:659][818]LogWindows: Error: [Callstack] 0x00007ffb6fe1352e UnrealEditor-Core.dll!UnknownFunction []
[2023.02.07-19.09.34:659][818]LogWindows: Error: [Callstack] 0x00007ffb6fadf804 UnrealEditor-RenderCore.dll!UnknownFunction []
[2023.02.07-19.09.34:659][818]LogWindows: Error: [Callstack] 0x00007ffb6fae3b54 UnrealEditor-RenderCore.dll!UnknownFunction []
[2023.02.07-19.09.34:659][818]LogWindows: Error: [Callstack] 0x00007ffb70535342 UnrealEditor-Core.dll!UnknownFunction []
[2023.02.07-19.09.34:659][818]LogWindows: Error: [Callstack] 0x00007ffb7052d230 UnrealEditor-Core.dll!UnknownFunction []
[2023.02.07-19.09.34:659][818]LogWindows: Error: [Callstack] 0x00007ffbd36074b4 KERNEL32.DLL!UnknownFunction []
[2023.02.07-19.09.34:659][818]LogWindows: Error: [Callstack] 0x00007ffbd4d626a1 ntdll.dll!UnknownFunction []
[2023.02.07-19.09.34:659][818]LogWindows: Error: 

I found this other post, where a guy can’t use the TSR and your error mentions ‘TSR.History.ColorArray’.: 5.1.1 + TSR = crash (unrealengine.com)

Can you check if this crash occurs with TSR disabled?

You can change it in Config/DefaultEngine.ini, by changing the value of the property r.AntiAliasingMethod.

Try: r.AntiAliasingMethod=3
3 = MSAA; 4 = TSR

Maybe I have issues on TSR too, I always have this single error whenever I try to open my Unreal Engine 5.1.1.

Assertion failed: Resource->bProduced || Resource->bExternal || Resource->bQueuedForUpload [File:D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderGraphValidation.cpp] [Line: 382] Unable to queue the extraction of the resource TSR.History.ColorArray because it has not been produced by any pass.

However, I couldn’t find r.AntiAliasingMethod in Config/DefaultEngine.ini.
These are the only lines starting with ‘r.’
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
r.ReflectionMethod=1
r.GenerateMeshDistanceFields=True
r.DynamicGlobalIlluminationMethod=1

Should I add that line under these lines?

2 Likes

Yep, add this line to Config/DefaultEngine.ini and try opening the project again to check if will continue crashing :eyes:

r.AntiAliasingMethod=3
2 Likes

Wow this works thank you so much!

1 Like

Greetings @Himiko_bln ,

Just so you’re aware, this topic has been moved from the International forum category to the Development - Platform & Builds forum category.

Remember, when posting, please review the categories to ensure your topic is posted in the most relevant space.

Happy Development!

'- Your Friendly Neighborhood Moderator :smiley:

I have the same problem, right now i try to build unreal 5.1 over github and visual studio but i got errors. ;(

1 Like

Hi @Akronym , have you tried disabling TSR?

Looks like more bugs created than fixed in this update. Hope quick patch will be out soon

1 Like

Set Antialiasing to TAA in project settings to avoid crushing until the hotfix receives a hotfix.
Cheers.-

after update to 5.1.1 same problem there

Assertion failed: !Dir.StartsWith(IFileManager::Get().ConvertToAbsolutePathForExternalAppForWrite(*FPaths::EnginePluginsDir())) [File:D:\build++UE5\Sync\Engine\Source\Runtime\Projects\Private\ProjectDescriptor.cpp] [Line: 361]

UnrealEditor_Projects
UnrealEditor_Projects
UnrealEditor_Projects
UnrealEditor_Projects
UnrealEditor_GameProjectGeneration
UnrealEditor_GameProjectGeneration
UnrealEditor_GameProjectGeneration
UnrealEditor_GameProjectGeneration
UnrealEditor_GameProjectGeneration
UnrealEditor_MainFrame
UnrealEditor_UnrealEd
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll

:neutral_face:

Hi there,

I’m getting a crash but the bug report seems to be more specifically related to DLSS:

LoginId:ef1990944bbee68546a2628989e8ad36

EpicAccountId:b6ed865cf3694e3cbe2eb5e2d50b5f95

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x000000000010000b

UnrealEditor_DLSS!FDLSSSceneViewFamilyUpscaler::AddPasses() [C:\BuildAgent\work\206b5■■■6ada38bf_Stage\Plugin\DLSS\HostProject\Plugins\DLSS\Source\DLSS\Private\DLSSUpscaler.cpp:393]

UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_RenderCore
UnrealEditor_RenderCore
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll

1 Like

just putting out there
there was a large win update last week and gfx drivers need to be reinstalled.
you can also use the “verify” in the drop down to make sure all your engine files are updated correctly.

Facing the same issue here. Error report as is below.

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000010

nvwgf2umx
nvwgf2umx
nvwgf2umx
nvwgf2umx
nvwgf2umx
nvwgf2umx
D3D12Core
dxgi
dxgi
dxgi
dxgi
dxgi
dxgi
dxgi
UnrealEditor_D3D12RHI
UnrealEditor_D3D12RHI
UnrealEditor_D3D12RHI
UnrealEditor_RHI
UnrealEditor_RHI
UnrealEditor_RHI
UnrealEditor_RHI
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_RenderCore
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll