The bad thing is there is no way to downgrade the update from UE5.1.1 to UE5.1.0.
thank you in advance
Himiko
The support: Ohhhh, yours is pointing at TSR issues. A workaround to be able to work on the project in the meantime would be to disable TSRAA in the meantime and maybe drop back the RHI to DX11 to see if the project is stable in the short term.
Attempted to access index 0 from array ‘…’ of length 0
TConvex ‘…’ has no Geometry
Failed to compile Material Instance with Base ‘…’ for platform PCD3D_SM5, Default Material will be used in game.
Failed to load ‘…’: Can’t find file.
Failed to load package for import object ‘Package …’
Exporting geometry with too many verticies (1960200). This might cause performance and memory issues. Simplify collision or change GeometryExportVertexCountWarningThreshold. See ‘…’
But the last (and critical) error is:
[2023.02.07-19.09.32:313][818]LogWindows: Error: appError called: Assertion failed: Resource->bProduced || Resource->bExternal || Resource->bQueuedForUpload [File:D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderGraphValidation.cpp] [Line: 382]
Unable to queue the extraction of the resource TSR.History.ColorArray because it has not been produced by any pass.
[2023.02.07-19.09.32:313][818]LogWindows: Windows GetLastError: Der Vorgang wurde erfolgreich beendet. (0)
[2023.02.07-19.09.34:658][818]LogTexture: Display: Building textures: /Game/StarterBundle/ModularSci_Comm/Textures/T_Trim_EdgeMask.T_Trim_EdgeMask (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.062484 MB), EncodeSpeed: Fast
[2023.02.07-19.09.34:658][818]LogWindows: Error: === Critical error: ===
[2023.02.07-19.09.34:658][818]LogWindows: Error:
[2023.02.07-19.09.34:658][818]LogWindows: Error: Assertion failed: Resource->bProduced || Resource->bExternal || Resource->bQueuedForUpload [File:D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderGraphValidation.cpp] [Line: 382]
[2023.02.07-19.09.34:658][818]LogWindows: Error: Unable to queue the extraction of the resource TSR.History.ColorArray because it has not been produced by any pass.
[2023.02.07-19.09.34:658][818]LogWindows: Error:
[2023.02.07-19.09.34:658][818]LogWindows: Error:
[2023.02.07-19.09.34:658][818]LogWindows: Error: [Callstack] 0x00007ffb6fafa56d UnrealEditor-RenderCore.dll!UnknownFunction []
[2023.02.07-19.09.34:658][818]LogWindows: Error: [Callstack] 0x00007ffb6fa2187e UnrealEditor-RenderCore.dll!UnknownFunction []
[2023.02.07-19.09.34:658][818]LogWindows: Error: [Callstack] 0x00007ffb3d4f86be UnrealEditor-Renderer.dll!UnknownFunction []
[2023.02.07-19.09.34:658][818]LogWindows: Error: [Callstack] 0x00007ffb3d4eec6f UnrealEditor-Renderer.dll!UnknownFunction []
[2023.02.07-19.09.34:659][818]LogWindows: Error: [Callstack] 0x00007ffb3d3b9e5d UnrealEditor-Renderer.dll!UnknownFunction []
[2023.02.07-19.09.34:659][818]LogWindows: Error: [Callstack] 0x00007ffb3cbf6655 UnrealEditor-Renderer.dll!UnknownFunction []
[2023.02.07-19.09.34:659][818]LogWindows: Error: [Callstack] 0x00007ffb3d732d04 UnrealEditor-Renderer.dll!UnknownFunction []
[2023.02.07-19.09.34:659][818]LogWindows: Error: [Callstack] 0x00007ffb3d6ff967 UnrealEditor-Renderer.dll!UnknownFunction []
[2023.02.07-19.09.34:659][818]LogWindows: Error: [Callstack] 0x00007ffb3d717ff1 UnrealEditor-Renderer.dll!UnknownFunction []
[2023.02.07-19.09.34:659][818]LogWindows: Error: [Callstack] 0x00007ffb3d71fe18 UnrealEditor-Renderer.dll!UnknownFunction []
[2023.02.07-19.09.34:659][818]LogWindows: Error: [Callstack] 0x00007ffb6fe12fdd UnrealEditor-Core.dll!UnknownFunction []
[2023.02.07-19.09.34:659][818]LogWindows: Error: [Callstack] 0x00007ffb6fe1352e UnrealEditor-Core.dll!UnknownFunction []
[2023.02.07-19.09.34:659][818]LogWindows: Error: [Callstack] 0x00007ffb6fadf804 UnrealEditor-RenderCore.dll!UnknownFunction []
[2023.02.07-19.09.34:659][818]LogWindows: Error: [Callstack] 0x00007ffb6fae3b54 UnrealEditor-RenderCore.dll!UnknownFunction []
[2023.02.07-19.09.34:659][818]LogWindows: Error: [Callstack] 0x00007ffb70535342 UnrealEditor-Core.dll!UnknownFunction []
[2023.02.07-19.09.34:659][818]LogWindows: Error: [Callstack] 0x00007ffb7052d230 UnrealEditor-Core.dll!UnknownFunction []
[2023.02.07-19.09.34:659][818]LogWindows: Error: [Callstack] 0x00007ffbd36074b4 KERNEL32.DLL!UnknownFunction []
[2023.02.07-19.09.34:659][818]LogWindows: Error: [Callstack] 0x00007ffbd4d626a1 ntdll.dll!UnknownFunction []
[2023.02.07-19.09.34:659][818]LogWindows: Error:
Maybe I have issues on TSR too, I always have this single error whenever I try to open my Unreal Engine 5.1.1.
Assertion failed: Resource->bProduced || Resource->bExternal || Resource->bQueuedForUpload [File:D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderGraphValidation.cpp] [Line: 382] Unable to queue the extraction of the resource TSR.History.ColorArray because it has not been produced by any pass.
However, I couldn’t find r.AntiAliasingMethod in Config/DefaultEngine.ini.
These are the only lines starting with ‘r.’
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
r.ReflectionMethod=1
r.GenerateMeshDistanceFields=True
r.DynamicGlobalIlluminationMethod=1
just putting out there
there was a large win update last week and gfx drivers need to be reinstalled.
you can also use the “verify” in the drop down to make sure all your engine files are updated correctly.