Unreal Engine 5.1.1 update Crash

There are a lot of errors and warnings like

  • Attempted to access index 0 from array ‘…’ of length 0
  • TConvex ‘…’ has no Geometry
  • Failed to compile Material Instance with Base ‘…’ for platform PCD3D_SM5, Default Material will be used in game.
  • Failed to load ‘…’: Can’t find file.
  • Failed to load package for import object ‘Package …’
  • Exporting geometry with too many verticies (1960200). This might cause performance and memory issues. Simplify collision or change GeometryExportVertexCountWarningThreshold. See ‘…’

But the last (and critical) error is:

[2023.02.07-19.09.32:313][818]LogWindows: Error: appError called: Assertion failed: Resource->bProduced || Resource->bExternal || Resource->bQueuedForUpload [File:D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderGraphValidation.cpp] [Line: 382] 
Unable to queue the extraction of the resource TSR.History.ColorArray because it has not been produced by any pass.

[2023.02.07-19.09.32:313][818]LogWindows: Windows GetLastError: Der Vorgang wurde erfolgreich beendet. (0)
[2023.02.07-19.09.34:658][818]LogTexture: Display: Building textures: /Game/StarterBundle/ModularSci_Comm/Textures/T_Trim_EdgeMask.T_Trim_EdgeMask (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.062484 MB), EncodeSpeed: Fast
[2023.02.07-19.09.34:658][818]LogWindows: Error: === Critical error: ===
[2023.02.07-19.09.34:658][818]LogWindows: Error: 
[2023.02.07-19.09.34:658][818]LogWindows: Error: Assertion failed: Resource->bProduced || Resource->bExternal || Resource->bQueuedForUpload [File:D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderGraphValidation.cpp] [Line: 382] 
[2023.02.07-19.09.34:658][818]LogWindows: Error: Unable to queue the extraction of the resource TSR.History.ColorArray because it has not been produced by any pass.
[2023.02.07-19.09.34:658][818]LogWindows: Error: 
[2023.02.07-19.09.34:658][818]LogWindows: Error: 
[2023.02.07-19.09.34:658][818]LogWindows: Error: [Callstack] 0x00007ffb6fafa56d UnrealEditor-RenderCore.dll!UnknownFunction []
[2023.02.07-19.09.34:658][818]LogWindows: Error: [Callstack] 0x00007ffb6fa2187e UnrealEditor-RenderCore.dll!UnknownFunction []
[2023.02.07-19.09.34:658][818]LogWindows: Error: [Callstack] 0x00007ffb3d4f86be UnrealEditor-Renderer.dll!UnknownFunction []
[2023.02.07-19.09.34:658][818]LogWindows: Error: [Callstack] 0x00007ffb3d4eec6f UnrealEditor-Renderer.dll!UnknownFunction []
[2023.02.07-19.09.34:659][818]LogWindows: Error: [Callstack] 0x00007ffb3d3b9e5d UnrealEditor-Renderer.dll!UnknownFunction []
[2023.02.07-19.09.34:659][818]LogWindows: Error: [Callstack] 0x00007ffb3cbf6655 UnrealEditor-Renderer.dll!UnknownFunction []
[2023.02.07-19.09.34:659][818]LogWindows: Error: [Callstack] 0x00007ffb3d732d04 UnrealEditor-Renderer.dll!UnknownFunction []
[2023.02.07-19.09.34:659][818]LogWindows: Error: [Callstack] 0x00007ffb3d6ff967 UnrealEditor-Renderer.dll!UnknownFunction []
[2023.02.07-19.09.34:659][818]LogWindows: Error: [Callstack] 0x00007ffb3d717ff1 UnrealEditor-Renderer.dll!UnknownFunction []
[2023.02.07-19.09.34:659][818]LogWindows: Error: [Callstack] 0x00007ffb3d71fe18 UnrealEditor-Renderer.dll!UnknownFunction []
[2023.02.07-19.09.34:659][818]LogWindows: Error: [Callstack] 0x00007ffb6fe12fdd UnrealEditor-Core.dll!UnknownFunction []
[2023.02.07-19.09.34:659][818]LogWindows: Error: [Callstack] 0x00007ffb6fe1352e UnrealEditor-Core.dll!UnknownFunction []
[2023.02.07-19.09.34:659][818]LogWindows: Error: [Callstack] 0x00007ffb6fadf804 UnrealEditor-RenderCore.dll!UnknownFunction []
[2023.02.07-19.09.34:659][818]LogWindows: Error: [Callstack] 0x00007ffb6fae3b54 UnrealEditor-RenderCore.dll!UnknownFunction []
[2023.02.07-19.09.34:659][818]LogWindows: Error: [Callstack] 0x00007ffb70535342 UnrealEditor-Core.dll!UnknownFunction []
[2023.02.07-19.09.34:659][818]LogWindows: Error: [Callstack] 0x00007ffb7052d230 UnrealEditor-Core.dll!UnknownFunction []
[2023.02.07-19.09.34:659][818]LogWindows: Error: [Callstack] 0x00007ffbd36074b4 KERNEL32.DLL!UnknownFunction []
[2023.02.07-19.09.34:659][818]LogWindows: Error: [Callstack] 0x00007ffbd4d626a1 ntdll.dll!UnknownFunction []
[2023.02.07-19.09.34:659][818]LogWindows: Error: 

I found this other post, where a guy can’t use the TSR and your error mentions ‘TSR.History.ColorArray’.: 5.1.1 + TSR = crash (unrealengine.com)

Can you check if this crash occurs with TSR disabled?

You can change it in Config/DefaultEngine.ini, by changing the value of the property r.AntiAliasingMethod.

Try: r.AntiAliasingMethod=3
3 = MSAA; 4 = TSR