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Is it better to set variables frequently (in terms of performance), or set them once but store more variables overall?
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1
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14
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March 21, 2026
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How to make code trigger again?
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6
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39
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March 20, 2026
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How to create animation and play it on key pressed?
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3
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25
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March 20, 2026
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Attaching/detaching components crashes the editor
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11
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1687
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March 20, 2026
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Old Damage Numbers in UEFN
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1
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707
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March 20, 2026
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UE5.3 WorldSettings Lightmap count bug?
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4
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385
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March 20, 2026
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switch videos after zoom effect
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3
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12
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March 20, 2026
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How do I determine if two hit normals are derived from a concave or convex surface?
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17
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74
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March 20, 2026
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Wrong reflection on the water
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0
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8
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March 20, 2026
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Widget Interaction Component hits the whole 3D-widget and not just the buttons.
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9
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319
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March 20, 2026
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are chests able to be detected by verse when theyre opened and if so can i diferentiate every chest type
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1
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21
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March 20, 2026
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Crash on start in debug build
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5
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28
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March 20, 2026
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Problem with importing paired animations/wrestling/throws/grapples etc
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4
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20
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March 20, 2026
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How to get both creative prop and agent from carryable spawner device
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0
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4
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March 20, 2026
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I need help to generate randomly room inside a level in backroom style
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0
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13
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March 20, 2026
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GameplayBehavior and SmartObjects with Players (rather than AI)
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11
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2374
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March 20, 2026
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Lightmass预计算遮挡无效
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0
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4
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March 20, 2026
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FNativeFastArrayReplication Fragment is missing HasFullPushBasedDirtiness trait
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0
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3
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March 20, 2026
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Set Input Axis 1D not working on AI Controller
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12
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17
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March 20, 2026
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Common UI Input ignores Arrow Keys
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1
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16
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March 20, 2026
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Chaos Cache Collision problem
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2
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99
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March 20, 2026
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Child Mesh Location Not Working Properly
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0
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9
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March 20, 2026
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Sync up water plugin between two clients
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1
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12
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March 20, 2026
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Reference Viewer for C++ classes?
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0
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16
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March 20, 2026
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Wierd issue with AnyDamage having the proper damage but PointDamage is zero
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0
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10
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March 20, 2026
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Can't find "EnhancedInputComponent.h" in CPP
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11
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3828
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March 20, 2026
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uefn My revision control is disabled i cant open it ANY fIX?
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4
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13
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March 19, 2026
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New to Gameplay Ability System, have run into annoying bug where line trace by channel only returns hit about 50% of the time.
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4
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16
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March 19, 2026
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How to deactivate niagara particle system within blueprints via trigger
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2
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13
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March 19, 2026
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Gameplay cues for periodic gameplay effects get instantly removed
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3
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102
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March 19, 2026
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