My default camera is rising no matter how

Hello, I’m encountering an annoying problem while working in Unreal Engine 5. My project was initially a completely empty project, and I added most of the elements manually (lights, fog, etc.). Initially, when I ran the project, I could navigate the map in freeview mode. This is the camera that Unreal Engine already allows by default. However, after I progressed through the level designs in the project, my camera started to constantly move upwards in the z-axis, and no matter what I did, I couldn’t stop this movement. I searched the internet and forums, but they said it could be caused by anything. To better understand the problem, I created a pawn class for the project and possess the camera to this class. I was hoping this would solve the problem, but this time, the camera kept moving upwards, along with the pawn class. After running the project, I noticed something: “PlayerCameraManager0” was rising as the project started. So, regardless of whether the pawn class was present or not, I realized something was wrong with the PlayerCameraManager0 section that UE initializes after starting.

What should I do about this and what parts should I review? I would be very grateful if you could help me.

My project doesn’t have a PlayerCameraManager; that may be, in and of itself, your issue. Delete it and add a normal FollowCamera or just delete it and see if the issue clears. Otherwise, if you need it for something, see below:

What is the PlayerCameraManager and how could I use it? - Programming & Scripting / Blueprint - Epic Developer Community Forums