Hello, I’m encountering an annoying problem while working in Unreal Engine 5. My project was initially a completely empty project, and I added most of the elements manually (lights, fog, etc.). Initially, when I ran the project, I could navigate the map in freeview mode. This is the camera that Unreal Engine already allows by default. However, after I progressed through the level designs in the project, my camera started to constantly move upwards in the z-axis, and no matter what I did, I couldn’t stop this movement. I searched the internet and forums, but they said it could be caused by anything. To better understand the problem, I created a pawn class for the project and possess the camera to this class. I was hoping this would solve the problem, but this time, the camera kept moving upwards, along with the pawn class. After running the project, I noticed something: “PlayerCameraManager0” was rising as the project started. So, regardless of whether the pawn class was present or not, I realized something was wrong with the PlayerCameraManager0 section that UE initializes after starting.
What should I do about this and what parts should I review? I would be very grateful if you could help me.