Hi Everyone.
I have a sliding door blueprint which open and close when an actor overlaps a collision box. In editor mode It works fine, in packaged game it doesn’t works.
I tryed to fixup all redirectors buy nothing.
How can I solve this issue?
Thank you.
Can you explain how it’s not working?
On a side note, an anim BP seems a little heavy for just a sliding door, you could accomplish something like this using the move component to function and possibly achieve better results without having to load an anim BP into memory
I followed a tutorial. I need a sliding gate which opens once an actor overlaps a collision box and closes after few seconds.
When I lounch the game from the editor it works, the sliding doors not moving. When i package the game the animation doesn’t work. I searched for other cases like myne and i readed it could be a referencings issue. But I tryed to fix everything and all blueprint component is correctly referenced, but I still get the issue.