|
Do I need to free the pointers of subobjects created the "new" (4.8) way?
|
|
3
|
294
|
July 11, 2015
|
|
Is it a good idea to change the way some base class functions are implemented to avoid copy constructors?
|
|
2
|
430
|
June 24, 2015
|
|
How to save a pointer to file
|
|
6
|
1673
|
June 16, 2015
|
|
Get TSubclassOf back from spawned object
|
|
1
|
412
|
June 3, 2015
|
|
Passing a character Pointer is null
|
|
5
|
1336
|
May 12, 2015
|
|
How do I convert a uobject pointer to a normal local variable?
|
|
1
|
919
|
May 7, 2015
|
|
How can I create a new object from a pointer?
|
|
13
|
2646
|
May 7, 2015
|
|
What is a "weak object pointer"?
|
|
8
|
13453
|
March 31, 2015
|
|
How to pass AActor to blueprint event
|
|
1
|
355
|
February 25, 2015
|
|
3D Widget Distortion
|
|
2
|
554
|
February 9, 2015
|
|
When to use pointers or not in UE4
|
|
1
|
2363
|
November 22, 2014
|
|
what is "*&" in TryGetObject function
|
|
2
|
2401
|
October 30, 2014
|
|
Pointers, Garbage Collection, and Template classes
|
|
1
|
984
|
October 27, 2014
|
|
Timers, Lifespan and References?
|
|
1
|
1411
|
October 12, 2014
|
|
Poitner to character
|
|
3
|
289
|
August 30, 2014
|
|
Reference MyPawn from MyWeapon C++
|
|
2
|
413
|
August 11, 2014
|
|
TSubobjectPtr crashing the editor
|
|
2
|
465
|
August 10, 2014
|
|
Could I get some advice about Working w/ UObjects and Slate?
|
|
1
|
739
|
April 28, 2014
|
|
Why does the KernelBase crash if a subjectObject pointer is not used or referenced?
|
|
0
|
535
|
April 22, 2014
|
|
Dynamic array of USTRUCT?
|
|
1
|
1773
|
April 4, 2014
|
|
Object reference property
|
|
2
|
2808
|
March 31, 2014
|