I have encounter a strange crash of the kernel and don’t know why.
Here’s the case : I made a custom camera for testing from the TPP. I took off everything with the follow camera and camera boom but i forgot to take off the header declaration and the kernel crash on game running so why ! ?
here’s a picture of the error
Simple Way to reproduce
- Create a third person template project
- Add for example
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category=Camera) TSubobjectPtr<class USphereComponent> sphereTest;
to the character header
3.Compile and it will crash
Can someone explain why an unused pointer cause the engine to “crash” i’m really curious.
Thanks to help