Hello Guys,
I created a 3D widget and made it follow the camera (simulating the “pointer” to work with the Oculus Rift). It’s working well, but there is a distortion in the widget when move. Does anyone know what might be causing this problem? Following the demonstration video. Thanks.
Hello ltonial,
I was unable to reproduce this exact issue on my end. I have few questions for you that will help narrow down what issue it is that you are experiencing. I set the 3D widget by adding it as a component to the character and by having it simulate physics while setting it’s velocity. Neither of my attempts produces the issue you are seeing.
Quick questions:
- What version of the engine are you using?
- How exactly are you having the 3D widget follow the camera (could you provide screen shots of your set up)?
- Can you reproduce this in a clean project?
- If so, could you provide a detailed list of steps to reproduce this issue on our end?
Hello ltonial,
We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.
Thank you.