In C++, how to check if it's the Client or the Server that is running?
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0
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21
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July 19, 2024
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[UE5, Networking] Should this go into the GameMode?
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15
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1425
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July 8, 2023
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BlueprintAuthorityOnly C++ Equivalent
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2
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1550
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July 29, 2021
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Is this how authority works?
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1
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1235
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January 15, 2020
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Questions about function replication
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2
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1221
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June 13, 2019
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What makes an actor Autonomous Proxy?
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1
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3220
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May 19, 2019
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(Securely) Exclude certain clients from Multicast
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5
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1004
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April 22, 2019
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Who execute what?
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0
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359
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November 27, 2018
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Networking roles are different in PIE and packaged project
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1
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944
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November 7, 2018
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How to use Variable Replication in Blueprint?
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0
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352
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July 27, 2018
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No owning connection for actor ChildBP_C_3
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0
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1296
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September 25, 2017
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How to make client have no authority over server-spawned actor
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1
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1224
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August 24, 2017
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Client mistakes itself for server!
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1
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543
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July 30, 2017
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Have object authority for all players on multiplayer server?
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7
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1207
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December 14, 2016
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Set ownership/authority
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0
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1045
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November 21, 2016
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Widget NONE/NULL on client, not server.
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0
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477
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November 18, 2016
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Why do we need "run on owning client"? In the document illustration "not replicated" or "run on server" also works
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2
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12552
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October 12, 2016
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How the server can communicate with a specific client
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3
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2117
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May 23, 2016
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How to get a server created timer information from a client?
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6
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2788
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May 15, 2016
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Confusing about the server only and authority only
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0
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570
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April 10, 2016
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Replication through game sessions
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3
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820
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December 3, 2015
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Authority cannot interact with widget
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0
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382
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October 7, 2015
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Getting the owner of an actor [multiplayer]
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5
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3775
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May 23, 2015
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Listen server authority
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3
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1474
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April 3, 2015
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Listen Server
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0
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503
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March 31, 2015
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Listen Server
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0
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504
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March 31, 2015
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How to handle host migration in network programming
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0
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1051
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March 17, 2015
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Child actor component has authority on client
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0
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1080
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March 7, 2015
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Player not Authority for self
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4
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1167
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February 19, 2015
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Switch Has Authority Returning Authority For Client
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4
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7981
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February 19, 2015
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