Hello my fellow enthousiasts!
I am looking at the BeginPlay() of my PlayerCharacter and other Actors.
I can find lots of documentation for Blueprint, but not really for C++.
Blueprint has Kismet’s IsServer(), IsLocallyControlled() & IsLocalPlayerController().
Are there any alternatives for C++ for this?
I have found HasAuthority() which will return true when it’s the one that spawned the Object, but I don’t want to have my hopes up that it’s always going to be the server.
Is there another / better way were I can be certain that it’s actually the server and not the client?
Kind Regards,
Nick