I deployed the ue5.0 vr template to quest 2. There were very odd color banding effects.
It seems that it’s rendering very dark, and then something is scaling up the color giving a ~0-25 range, instead of 0-255. (People were reporting issue with very dark color rendition in 4.27, is this a fix for that?)
Tried simplification of the materials, lights, and lighting, and had the same issue.
-Mobile HDR did render correct colors, but was black on the left eye.
this is working better in unreal 5.0.2 - however some users are still having issues with Quest 1 due to using improper android sdk version numbers - 29/29 may work