Nested concrete classes @editable properties get reset everytime

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Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Verse

Summary

Nested concrete classes @editable properties gets reset everytime

Steps to Reproduce

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Expected Result

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Observed Result

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Platform(s)

PC

Additional Notes

Bump, this happens really often and is a bit annoying to work around, have to make tens of creative_devices instead of just using concrete classes

Bump, this is an awful issue, my maps contains 2 times more creative_devices than they should.

Another example to show you guys what happens

As you can see the error only shows upon refreshing the map inside UEFN, meaning that you will think that everything is alright when starting your session, but all values are None in game

HUDSections and PersistedValues are <concrete> struct (but same bug happens with classes), the only way to fix this is by replacing them with class(creative_device) instead

Donā€™t mind the map check error, itā€™s from another thing

UCB-1021 incident has been created. Status is ā€˜Awaiting Validationā€™.

Probably related :

1 Like

Iā€™m facing this issue either. I have a concrete class in order to separate my logic. Theyā€™re being referenced on my creative_device. Every time I close the map and reopen the reference is set to None.

@MarcosRocha Thank you for your report! Can you please re-post using the ā€œNew Issueā€ option on the Issues and Bug Reporting forums? Posts with this feature are connected directly into our development team so we can quickly get to them!

For more information, such as how to get the reference ID, please check out the article here: Using the Creative and UEFN Bug Reporting Form

Yes, for sure. Thank you for your support.

Seem to be fixed when using optional editable fields instead :eyes:

Also getting this issue.

Look at my answer