As it states when a player is added to the ignore list at random times the material will show and stay in the visible state even though the player has been added to the ignore list. The barrier acts as normal so the player can walk through the material barrier its just that the material is showing now and it shouldnt
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Devices
Steps to Reproduce
Have some barriers in a map and add the player to the ignore list. Then i assume just run about abit and eventually itll show the barrier material
Expected Result
It worked before 36.0 so it should work like it did and now it doesnt
Observed Result
Its showing the barrier material even though the player has been added to the ignore list and the barrier is set to invisible for ignored players
Platform(s)
pc
Island Code
6854-8701-0605
Additional Notes
I will try get some snips of this happening. Ive added the island code for the farm game that it happens on
I have a bunch of barrier devices and there can only be 1 that is invisible to the player when they are ignored. It appears to be that the other ones are showing still but there is not any collision
ty Its nothing to do with distance either as ive been stood by the barrier its been invisible then it will randomly show the barrier material so its not even like its loading/unloading something.
It’s really disappointing that this wasn’t addressed in 36.10. I’d like to request (beg??) that this issue be given higher priority, as it significantly impacts gameplay. Lots of creators’ maps rely heavily on barriers to gate content, and currently, they remain visible after being unlocked by players. This not only creates confusion (since players can’t tell what they’ve unlocked) but also breaks intended moments of discovery. Barriers are used to conceal important devices and content until progression criteria are met, and with this bug, that entire mechanic is rendered ineffective.