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studio TEKATI - MetaHuman Broccoli Fade 5
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0
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2
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July 3, 2026
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[RevShare] Looking for Environment Artist
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0
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34
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July 3, 2026
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Multi Media Productions - James - Editable MetaHuman Character Preset
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0
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3
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July 3, 2026
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Referencing a sub-entity from a placed down prefab in a creative device editable clears itself after closing/opening the project
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0
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9
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July 3, 2026
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skotu keda - Leila
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0
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9
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July 3, 2026
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skotu keda - Agnese
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0
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4
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July 3, 2026
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Kurmanin Tailor - Basic Modular Outfits for MetaHuman PARAMETRIC CLOTHING
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0
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4
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July 3, 2026
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Details Panel Jittering When Using Lock Symbol on a Second Details Panel
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2
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77
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July 3, 2026
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Ballistic Recon Grenade does not outline players when scanned
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1
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140
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July 3, 2026
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Pasting settings on a device copies references from the first device
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5
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109
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July 3, 2026
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szbeni - Blueprint Combat System & Inventory System
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0
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9
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July 3, 2026
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szbeni - Inventory system
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0
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2
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July 3, 2026
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Simo Ziebs - Microwave
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0
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3
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July 3, 2026
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Snowcrest Studios - Ase2ue
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0
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5
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July 3, 2026
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[RevShare] UE 5.6 Blueprint Programmer for Narrative-Driven Episode 1 Demo
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0
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43
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July 3, 2026
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Snowcrest Studios - Arete Flipbook Widget
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0
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3
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July 3, 2026
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Sayan Paul - The Choir of Hunger - Horror Creature (Rigged)
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0
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2
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July 3, 2026
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Antic - Vine Bottle Old
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0
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9
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July 3, 2026
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alexejnko - Character-3
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0
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5
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July 3, 2026
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Zomun - Large Gate
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0
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3
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July 3, 2026
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matiasgql - GT-VBAO (Ground-Truth Visibility Bitmask Ambient Occlusion)
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0
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7
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July 3, 2026
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Marcel Iulian Serban - Jack of Hearts | Stylized Rigged Fantasy Character | Animated FBX
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0
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10
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July 3, 2026
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Rocket Racing Vehicle missing Drift Sound
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1
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96
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July 3, 2026
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Rocket Racing vehicles clip through the track while air dodging
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1
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80
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July 3, 2026
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alexejnko - Character-1
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0
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5
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July 3, 2026
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Jayto Studios - J2 Tags Lite
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0
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16
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July 3, 2026
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Launch Session Forces Fortnite to 1920x1080 on a 2560x1440 Monitor
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3
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50
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July 3, 2026
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Community Tutorial: Grooming Hairstyle in Houdini for Metahuman Characters
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0
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18
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July 3, 2026
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[CRITICAL] Attempting to use the player's name in a custom item's name causes the connected client's games to HARD CRASH
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1
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75
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July 3, 2026
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Automatic Seated People Placement
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0
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18
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July 3, 2026
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