Summary
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The cut tool is BROKEN, its seemingly some sort of Desync issue but its brokenness is causing a number of other issues.
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When using the Timer Device, generally when you’ve got it set to apply to everyone it just does nothing, even when it should do something.
The timer shows, but no events will trigger afterwards. -
Flying is bugged, when you stop flying your briefly in a odd state where, One, you auto mantle, and Two, have to press the jump button twice to be able to jump, with the first jump button press being how break you out the glitched state.
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The custom stat collectables are dumb, and by dumb I mean they can only be globally collected by anyone one at a time, and only by one person at any one time, and then you have to wait around half a second before they can be collected again, this might of been fixed as I haven’t properly checked it in a while, having already set up what I needed while working around it, but I’m fairly certain its still broken.
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Numerous weapon glitches, there’s of course the obvious, common rarity duel pistols are unable to be dropped or removed in nearly any way, with the only way I’ve seen discovered that works being via the earth sprites, but there’s also stuff like the modable burst assault rifle, which has had its visual bullet drop broken to where it drops straight down visually, still works as normal, but visually is bugged, talking visual the new model hunting rifle doesn’t visually show the bullet travel at the moment like it should, oh and how about the fact that the Quad Launcher has dealt what is basically DOUBLE DAMAGE for the past few years now, I only realised it was defiantly wrong when it was added to OG and actually had the correct stats finally.
Of course I could list more, the new UI option has broken quite a bit and even then not everything works as intended visually on the new UI, but I’ll leave that to someone else to find all the problem with.
Oh and also for the rest of this information I’ll cover what I can, but not everything as I lack the time to do so at the moment, if possible I’ll find a way to update this at a later date if need be with more info, but even then hopefully what I’ve stated at this portion should be enough for basic recreation of the issues.
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Other
Steps to Reproduce
Steps for point 1: best way to see the bug properly is via using the Cut tool (a tool you use via the Creative Phone) while another player is present, you can also observe it somewhat solo if you simply damage the prop your about to move first, and then move it via the cut tool. To cover for both however, simply slightly damage the prop and then use the cut tool to move it elsewhere, preferably in a way where you can easily compare between the new and original position.
Expected Result
Point 1 Result: On the side of the player that moved the prop things should look mostly fine, however it should be initially observable that the prop retains its damage from before, it should also eventually become invisible, likely failing to render for one reason or another. I’m unsure if this occurs after a certain period of time or once unrendered in a certain way or condition, but if you leave it be for a while it’ll likely vanish.
On the other player’s side the prop be visually still in its old position, and will become stuck in some sort of ghost state, similar to how water props with no collisions bugged out back in the day when those and functionally similar stuff were broken.
Observed Result
Due to how I’ve written this and time, I’m not rewriting what’s already been stated, please refer to Expected Results as in this cases I just decided to merged both ways of explaining the results together for time reasons.
Platform(s)
I mainly create on Nintendo Switch, but also use an Xbox One and very occasionally a Computer.
Additional Notes
It took me ages to find this space, could do with better in game communication in Creative 1.0 on how to get here, would use the QR codes but every time I’ve tried them they simply don’t work (that could be a switch related issue).
I haven’t checked on if all of these have already been reported, but I know the cut glitch hasn’t at the very least so I thought I’d share my finding on that in detail at the very least, I’ll try to give more details on the others at a later date if need be, but for now this is all I can do, hopefully this helps get something actually done about this!