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Landscape Edit Layers (5.8 regression): neighbor input-area widening for seam fix leaks into persisted WeightmapLayerAllocations, inflating SRV usage
|
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0
|
13
|
August 12, 2026
|
|
UE5.8.1 - Editor stuttering when closing Blueprints or the engine.
|
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0
|
22
|
August 12, 2026
|
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Tracelog concurrency issues when AllocateBlockFromPool
|
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0
|
26
|
August 12, 2026
|
|
Mesh Terrain is incompatible with Material Layer Blend (MLB) assets
|
|
1
|
114
|
August 12, 2026
|
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The conflict between Landscape and Nanite causes materials to fail to display and render
|
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0
|
17
|
August 12, 2026
|
|
Unreal Engine 5.8.1 Blueprints-only Project Cook/Package Failure
|
|
0
|
26
|
August 12, 2026
|
|
Unstable and buggy
|
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1
|
68
|
August 11, 2026
|
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Landscape Spline Rotational Snapping Stuck On
|
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0
|
13
|
August 11, 2026
|
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[UE 5.8.1][D3D12] GPU DEVICE_HUNG during Virtual Shadow Map invalidation after level streaming
|
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0
|
17
|
August 11, 2026
|
|
CubeGrid Tool — Shift+Click to complete a block selection across two cells removed in 5.8
|
|
6
|
269
|
August 11, 2026
|
|
UE 5.7.4 — TSR ghosting and slow glyph convergence when changing TextBlock content in a World-Space Widget Component
|
|
0
|
23
|
August 11, 2026
|
|
UE 5.8 Vulkan on Linux triggers VK_ERROR_DEVICE_LOST / GPUVM read fault on AMD RX 9070 XT with RADV
|
|
6
|
481
|
August 10, 2026
|
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RestartLevel Console Command Causes Pure Virtual Function Crash
|
|
1
|
40
|
August 10, 2026
|
|
CPU lightmass Vertex Colors don't emit GI
|
|
1
|
341
|
August 10, 2026
|
|
CPU Lightmass Stationary Skylight GI not baked
|
|
1
|
323
|
August 10, 2026
|
|
UE 5.8 10X GC Purge Garbage Performance Regression from 5.7
|
|
0
|
35
|
August 10, 2026
|
|
Mass crowds using SkinnedMeshInstance leak GPU memory — every wave of spawned-and-killed entities permanently grows the animation track pool (5.8)
|
|
0
|
32
|
August 10, 2026
|
|
UE5.8 VCam Livelink not working
|
|
2
|
88
|
August 10, 2026
|
|
CPU Lightmass GI breaks when deleting cache
|
|
1
|
249
|
August 10, 2026
|
|
[UE 5.8.1] Mutable - 'Transform Parameter' cannot be added to a state's list of Runtime Parameters
|
|
0
|
18
|
August 10, 2026
|
|
SteamOS Unreal Engine 5.8
|
|
6
|
187
|
August 10, 2026
|
|
[UE 5.8.1] Switch to forward renderer causing visual artifact with spot light and point light
|
|
0
|
37
|
August 9, 2026
|
|
[UE 5.8.1][GAS] OverflowEffect triggers on first stack application
|
|
1
|
76
|
August 9, 2026
|
|
Procedural Vegetation Editor Generates Incorrect Bone Orientations, Causing Broken Dynamic Wind Animation
|
|
0
|
24
|
August 9, 2026
|
|
Guaranteed client crash shortly after joining a session with Chaos Mover resimulation (access violation in TestModeParticleDisabled)
|
|
0
|
21
|
August 9, 2026
|
|
UE 5.8.0 - blank + openXR plugin + instanced stereo = instant crash in VR
|
|
7
|
212
|
August 9, 2026
|
|
Guaranteed startup crash in packaged builds when the PSO precache option KeepInMemoryUntilUsed is enabled on NVIDIA / Qualcomm GPUs
|
|
0
|
29
|
August 9, 2026
|
|
[UE 5.7.4] Flickering/shimmering lighting on foliage (trees) - Nanite + Lumen
|
|
0
|
31
|
August 9, 2026
|
|
Procedural Vegetation Nanite Foliage meshes crash packaged project
|
|
21
|
770
|
August 9, 2026
|
|
5.8: Large physics update performance regression
|
|
3
|
627
|
August 9, 2026
|