|
[UE5.8] Cursor lock rect reaches window edge in windowed mode, allowing clicks on the resize border (FPS template)
|
|
0
|
42
|
October 8, 2026
|
|
Every editor exit reads a destroyed UObject in a Visualizer Module's ShutdownModule
|
|
0
|
50
|
October 8, 2026
|
|
5.8 Version Association Is Bugged?
|
|
4
|
312
|
October 7, 2026
|
|
nDisplay: -dx12 -quad_buffer_stereo outputs mono when the display is a multi-GPU NVIDIA Mosaic (works on DX11, and on a single-GPU surface with the same build)
|
|
1
|
136
|
October 7, 2026
|
|
5.8 Translucent objects always in shadow- CSM directional light.
|
|
1
|
61
|
October 7, 2026
|
|
UE 5.8 StateTree: A State with Tasks all marked as not affecting completion may incorrectly complete as Succeeded
|
|
2
|
194
|
October 7, 2026
|
|
Instanced Stereo + TSR below 100% screen percentage draws a second, shrunken copy of the view into each VR eye
|
|
0
|
28
|
October 7, 2026
|
|
Waveform Editor reads a destroyed UClass in ShutdownModule on editor exit
|
|
0
|
34
|
October 7, 2026
|
|
Epic Games Launcher shows 0 Unreal Engine entitlements — Install Engine and + do nothing
|
|
2
|
112
|
October 7, 2026
|
|
Plane cut in modeling mode not working correctly
|
|
0
|
12
|
October 7, 2026
|
|
Lumen HWRT GPU page fault: persistent SBT / RayTracingSceneMetadata reference s a released index buffer
|
|
0
|
27
|
October 7, 2026
|
|
Modular Viewports: Nothing works. Crashes and Stability Issues with USceneViewport in UE 5.8.3
|
|
1
|
50
|
October 7, 2026
|
|
nDisplay + DLSS: render resolution is divided by r.ScreenPercentage instead of multiplied, crashing every render node
|
|
1
|
72
|
October 7, 2026
|
|
Guaranteed client crash shortly after joining a session with Chaos Mover resimulation (access violation in TestModeParticleDisabled)
|
|
1
|
66
|
October 7, 2026
|
|
Mesh Partition: editor deadlocks when many preview sections build at once (worker tasks block on GameThread tasks)
|
|
0
|
38
|
October 7, 2026
|
|
UVs, TextureVariation or Camera Distance Fade Regress
|
|
1
|
52
|
October 7, 2026
|
|
Niagara mesh renderer ignores WPO in Wireframe view (regression in 5.8)
|
|
0
|
35
|
October 6, 2026
|
|
UE 5.8 regression: Child actors of level-placed actors are recreated on PIE start, construction script references and settings are lost
|
|
0
|
23
|
October 6, 2026
|
|
2 Crashes in 17hours in 5.8.3
|
|
0
|
74
|
October 6, 2026
|
|
[5.8] Multiple Gamepads Broken on Mac
|
|
3
|
102
|
October 6, 2026
|
|
[UE5.8] Changing Light Color on a Blueprint subclass of a LightActor crashes the Editor
|
|
2
|
219
|
October 6, 2026
|
|
[5.8.2][UHT] Non-deterministic package body hash (NetCore) from a race between UhtHeaderFile.Reset() and the same-module Referenced hack — spurious engine module rebuilds
|
|
2
|
71
|
October 6, 2026
|
|
Issue when Renaming assets in Content Browser or Outliner and jumps out of text box
|
|
0
|
31
|
October 5, 2026
|
|
Exe button assignments on pc not fair to the whole playerbase
|
|
0
|
11
|
October 5, 2026
|
|
[5.8.3] GEController prepends -xge_int to ShaderCompileWorker args, so all Incredibuild shader jobs silently fail
|
|
0
|
35
|
October 5, 2026
|
|
Unreal Crashing upon Game Launch
|
|
0
|
25
|
October 5, 2026
|
|
ShallowWaterRiver simulation does not initialize in Unreal Engine 5.7.4
|
|
8
|
460
|
October 5, 2026
|
|
[UE 5.8.3 HotFix Bug)
|
|
3
|
280
|
October 5, 2026
|
|
I am not recieving my fab email and why is my proof of address failing what i sent is valid for ireland
|
|
0
|
30
|
October 5, 2026
|
|
[UE 5.8.3][PCG] Sanity Check Point Data forwards Overrides Attribute Set to Point-only output, causing persistent warnings
|
|
0
|
30
|
October 5, 2026
|