How to use a Bitflags parameter in a BlueprintCallable function
|
|
6
|
1997
|
June 22, 2019
|
[C++] Create custom, editor editable Enum
|
|
8
|
6592
|
June 6, 2019
|
Best way to have a large list of Ids with a corresponding image set to it?
|
|
1
|
363
|
February 18, 2019
|
Cannot use (bitwise) integer operations on Bitmask Enums
|
|
1
|
493
|
January 21, 2019
|
Pickup text
|
|
2
|
831
|
January 11, 2019
|
Big enums in behavior tree Is it fixed in 4.21?
|
|
2
|
371
|
December 16, 2018
|
[Bug] Custom Enum Select Node with Integer Index Not Returning Correct Option
|
|
1
|
394
|
December 13, 2018
|
Blueprints not reading enum correctly
|
|
1
|
610
|
December 13, 2018
|
Constraining UPROPERTY to a BP Enum
|
|
2
|
875
|
November 1, 2018
|
Deleted Structs+Enums slow down first start / opening of BP
|
|
0
|
419
|
October 11, 2018
|
Cant use Enum inside Interface Class
|
|
8
|
1381
|
October 3, 2018
|
Why isn't EKey struct exposed to blueprints?
|
|
0
|
414
|
September 27, 2018
|
Upon Project Reload, If Map Variable's Find Node Has First Value Selected, It Will Show As Blank If Key Is Enum
|
|
2
|
325
|
August 16, 2018
|
The structure does not work in the game. In the editor works. Why?
|
|
3
|
340
|
July 12, 2018
|
UENUM Default Value
|
|
3
|
4808
|
June 26, 2018
|
Enum default value in blueprint overwrites the variable set by the user on editor
|
|
0
|
503
|
June 17, 2018
|
Blueprint compare enum
|
|
3
|
8335
|
April 24, 2018
|
Why EObjectTypeQuery members are hidden, but in Blueprint are not and has another names?
|
|
0
|
829
|
February 19, 2018
|
Enum Item System (Gear System like in Assassins Creed Origins)
|
|
2
|
833
|
February 2, 2018
|
Enum class variables in BT tasks are not visible in BT editor
|
|
1
|
443
|
January 19, 2018
|
Animation TransitionRule with enum?
|
|
2
|
2630
|
November 29, 2017
|
Animation Blueprint weird enum value
|
|
2
|
493
|
November 20, 2017
|
Spawning an BP which has an Enum in construction script will cause client to lost connection
|
|
1
|
519
|
October 23, 2017
|
Is bitmask enum supported as parameters in Blueprintcallable function?
|
|
1
|
2335
|
September 15, 2017
|
C++ UENUM in BluePrint "Enum to String" Returns different values in Android/Windows
|
|
5
|
6091
|
September 1, 2017
|
enumをUnrealC++で取得する方法
|
|
2
|
1011
|
August 15, 2017
|
How i make a blueprint pure function with dropdown enum?
|
|
1
|
1391
|
August 2, 2017
|
[Feature Request] Hot Reload Enums
|
|
4
|
604
|
July 24, 2017
|
Access none on a enum array (Possible bug?)
|
|
10
|
689
|
June 23, 2017
|
[4.16.1] Issue with using Enums In Macro's (Bug Report)
|
|
1
|
356
|
March 15, 2022
|