Why do shadows not disappear when objects are hidden by Foliage's Cull Distance?

I’m trying optimize the game, but the Shadows dont desappear at Cull Distance, and i cant change the Ray Traced Shadows of Directional Light because its blocked with “Use Project Setting”. I tryed various things, but i cant solve this problem… the Static Shadow dont appear nothing shadow when activated… how i solve this problem with Cast Dynamic Shadow?
i’ve already tried use the “r.RayTracing.Geometry.InstancedStaticMeshes.Culling” command, also dont worked…

Hey there @lRimuruTempest! Welcome to the community! It seems you already gave the command I was going to ask about a shot, so I’ll just bring a resource that might contain a fix!

unfortunately, it didn’t solve my problem, although they are similar problems, none of them had any effect on my problem…

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Did you find a solution? I have the same problem…

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I’m also having this issue using PCG and NOT ray traced shadows. Trees being culled still leave a shadow and those shadows drop the performance of my game by about 30%. If the shadows culled with the trees the framerate would be much better.
I’ve got dynamic shadows and VSM enabled in project settings.

Seeing the same issue but just with standard foliage, but only if the foliage uses a nanite static mesh.

I have documented the same exact issue. Worked through some elements to try and fix it, sadly, the only method to get this resolved is to turn on RAYTRACED shadows.

SAME ISSUE HERE.

Hello,

Where exactly is this option, so I can save to fumbling around for it?