I’m running into an issue that seems like it should have a pretty basic solution, but I can’t figure it out. In 4.24, raytracing shadows from foliage actors appear to be based on distance from camera with no apparent way to adjust that distance.
In this image, the line of trees on the right are static meshes that are all shadowing correctly. On the left are foliage actors (using the same static mesh asset) that only cast shadows up to a certain distance from the camera
I’ve looked everywhere in the light, post process, and foliage settings with no luck. Is this a bug?
Thanks to anyone who can provide insight