Shadows Issue Foliage

Decided to wait it out and it was worth it :smiley:
It was posted on a fb group.

Foliage Shadows:

  • r.RayTracing.Geometry.InstancedStaticMeshes.Culling 0
  • Shadow Cull Radius r.RayTracing.InstancedStaticMeshes.LowScaleRadiusThreshold
  • include Instanced Static Meshes in BVH r.RayTracing.InstancedStaticMeshes
  • enable culling of instance data r.RayTracing.InstancedStaticMeshes.Culling
  • instance object r.RayTracing.InstancedStaticMeshes.CullClusterMaxRadiusMultiplier
  • Distance at which to cull a cluster r.RayTracing.InstancedStaticMeshes.CullClusterRadius
  • Threshold for when an object is considered small r.RayTracing.InstancedStaticMeshes.LowScaleRadiusThreshold
  • Distance at which to cull small objects r.RayTracing.InstancedStaticMeshes.LowScaleCullRadius