Hi,
When I play the game (PIE mode) and I turn on [AI debugging][1], I ckick to show the NavMesh, the NavMesh dont show up, and because that I cant make any type of AI work, I tried to use “Pawn Sensing” and Behavior Tree + BlackBoard, none of them works.
I was think, maybe the reason the NavMeshBoundsVolume dont show up in the AI debugging its because the NavMeshBoundsVolume are inside LV_Intro map but the RecastNavMesh-Default are in the LevelsConstaines(Persistent) map, but the engine dont let me move the RecastNavMesh-Default to the LV_Intro map, where the NavMeshBoundsVolume is.
I also turned on “Force Rebuild on Load” and changed “Runtime Generation” to “Dynamic” in the RecastNavMesh-Default.
Below some screenshots to help illustrate the problem.