Please select what you are reporting on:
Verse
What Type of Bug are you experiencing?
Verse
Summary
It seems that “Push Verse Changes” stops working in projects with too much code. Mine has around 7000 lines of code.
Steps to Reproduce
- Open my project, public map id: 4017-3141-6639
- Launch session, wait for everything to start
- Go back to UEFN, compile verse
- Click Push Verse Changes
Expected Result
Verse being pushed correctly
Observed Result
Infinite “Session loading” and error in logs:
LogOutputDevice: Error: Ensure condition failed: !IsBunchTooLarge(Connection, Bunch) [File:D:\build++Fortnite\Sync\Engine\Source\Runtime\Engine\Private\DataChannel.cpp] [Line: 1161]
LogOutputDevice: Error: Attempted to send bunch exceeding max allowed size. BunchSize=299039, MaximumSize=262144 Channel: [UActorChannel] Actor: ValkyrieBeaconClient /Engine/Transient.World_0:PersistentLevel.ValkyrieBeaconClient_2, Role: 3, RemoteRole: 2 [UChannel] ChIndex: 3, Closing: 0 [UNetConnection] RemoteAddr: 18.156.237.216:15061, Name: IpConnection_2, Driver: IpNetDriver_2 IpNetDriver_2, IsServer: NO, PC: NULL, Owner: ValkyrieBeaconClient_2, UniqueId: MCP:843601e06dd8490ea3e6a97a60ab1efb
Platform(s)
PC
Island Code
4017-3141-6639