After you Launch Session when you try to Push Verse Changes or Push Changes Fortnite Chrashes, it dose not happen all the time. When you are alone in the session your Fortnite crashes but sometimes when there is more people from your team in the session their Fortnite Crashes and the Session owner can Start Game normally.
Steps to Reproduce
I suppose you need to have a big Verse project for that to happen but it is only Launch Session, make some Verse Changes and Push Verse Changes, sometimes even in normal Push Changes.
Expected Result
You can push normally and play each time with little time in the Push Verse Changes that hepls a lot in reducing productions time.
Observed Result
When some of your team members Fortnite crashes, and you stay in the session, it is slower than a normal push Verse Changes and when you are the one that Crashes UEFN dose not detect that the session has to break and leaves the session going, then it comes the real problem, when you Exit Session and you try to Launch Session again UEFN Revision Control gets stuck in āChecking for if the project can be uploadedā and never opens a new session, until you close UEFN completly and reopen you Project in UEFN and reopen Fortnite.
Platform(s)
windows
Additional Notes
Last LOG messages (Stuck in āChecking for if the project can be uploadedā):
LogValkyrie: Play succeeded.
LogValkyrie: ProjectSizeRequest for b892fbf2-4d99-20e9-3730-aca1c687b9bd: GetProjectContentPackage
LogValkyrie: ProjectSizeRequest::GetProjectUploadSize for b892fbf2-4d99-20e9-3730-aca1c687b9bd
LogValkyrie: ProjectSizeRequest::GetProjectDownloadSize for b892fbf2-4d99-20e9-3730-aca1c687b9bd
LogValkyrie: ProjectSizeRequest::GetProjectCookedSize for b892fbf2-4d99-20e9-3730-aca1c687b9bd
LogValkyrieAccount: [UValkyrieOnlineInstance::ApplyUserPreferredQoSRegion] Region Auto: EU
LogValkyrie: ProjectSizeRequest::GetDependencyDownloadSizes for b892fbf2-4d99-20e9-3730-aca1c687b9bd
LogOnlineSession: Warning: MCP: FindSingleSession request failed. Invalid response. code=404 error={
āerrorCodeā : āerrors.com.epicgames.modules.matchmaking.unknown_sessionā,
āerrorMessageā : āunknown session id 90efa217039b44b2991d66e02b6c46d4ā,
āmessageVarsā : [ ā90efa217039b44b2991d66e02b6c46d4ā ],
ānumericErrorCodeā : 12101,
āoriginatingServiceā : āfortniteā,
āintentā : āprod-liveā
}
LogOnline: Warning: OSS: Async task āFOnlineAsyncTaskMcpFindSingleSession bWasSuccessful: 0ā failed in 0.155962 seconds
LogValkyrieAccount: [UValkyrieOnlineInstance::ApplyUserPreferredQoSRegion] Region Auto: EU
LogValkyrie: ProjectSizeRequest::Completed for b892fbf2-4d99-20e9-3730-aca1c687b9bd
LogNet: Warning: Channel name will be serialized as a string: ValkyrieBeacon
LogValkyrieSummary: Valkyrie Beacon Connected!
LogValkyrieSummary: Connected to Session: 1a50fcd648934d1a9ef3f539ce52369c
LogValkyrieSummary: Session Setup Complete. About to Send Content!
LogValkyrieSummary: Checking for if the project can be uploaded
Still happens but I am never editing in live edit, in fact when the project gets stuck in: " [Checking for if the project can be uploaded" it is with the session and Fortnite game closed.
It seems like UEFN is detecting that there is alreadya session and you canāt open another one.
And I managed to get it working by reinstalling everything but now it is ocurring again.
The logs shows that verse push is finished but it destroys the session, then it shows Valkyrie Beacon Connected and then it stays loading indefinetly:
LOG:
LogValkyrieSummary: Checking for if the project can be uploaded
LogValkyrieSummary: RPCing Verse upload request to server
LogValkyrie: Verse Refresh succeeded.
LogValkyrieSummary: Destroying Valkyrie Beacon
LogNet: Warning: Channel name will be serialized as a string: ValkyrieBeacon
LogValkyrieSummary: Valkyrie Beacon Connected!
LogValkyrieSummary: Connected to Session: fb5e57e77c514a6b8d01a43f4f4b40fe
After that you have to close UEFN, close Fortnite and restart everything.
Yes, it is still happening, it seems like it is only on very large projects, with a lot of assets imported and a lot of code, the logs are the ones in my first post:
LogValkyrie: Play succeeded.
LogValkyrie: ProjectSizeRequest for b892fbf2-4d99-20e9-3730-aca1c687b9bd: GetProjectContentPackage
LogValkyrie: ProjectSizeRequest::GetProjectUploadSize for b892fbf2-4d99-20e9-3730-aca1c687b9bd
LogValkyrie: ProjectSizeRequest::GetProjectDownloadSize for b892fbf2-4d99-20e9-3730-aca1c687b9bd
LogValkyrie: ProjectSizeRequest::GetProjectCookedSize for b892fbf2-4d99-20e9-3730-aca1c687b9bd
LogValkyrieAccount: [UValkyrieOnlineInstance::ApplyUserPreferredQoSRegion] Region Auto: EU
LogValkyrie: ProjectSizeRequest::GetDependencyDownloadSizes for b892fbf2-4d99-20e9-3730-aca1c687b9bd
LogOnlineSession: Warning: MCP: FindSingleSession request failed. Invalid response. code=404 error={
āerrorCodeā : āerrors.com.epicgames.modules.matchmaking.unknown_sessionā,
āerrorMessageā : āunknown session id 90efa217039b44b2991d66e02b6c46d4ā,
āmessageVarsā : [ ā90efa217039b44b2991d66e02b6c46d4ā ],
ānumericErrorCodeā : 12101,
āoriginatingServiceā : āfortniteā,
āintentā : āprod-liveā
}
LogOnline: Warning: OSS: Async task āFOnlineAsyncTaskMcpFindSingleSession bWasSuccessful: 0ā failed in 0.155962 seconds
LogValkyrieAccount: [UValkyrieOnlineInstance::ApplyUserPreferredQoSRegion] Region Auto: EU
LogValkyrie: ProjectSizeRequest::Completed for b892fbf2-4d99-20e9-3730-aca1c687b9bd
LogNet: Warning: Channel name will be serialized as a string: ValkyrieBeacon
LogValkyrieSummary: Valkyrie Beacon Connected!
LogValkyrieSummary: Connected to Session: 1a50fcd648934d1a9ef3f539ce52369c
LogValkyrieSummary: Session Setup Complete. About to Send Content!
LogValkyrieSummary: Checking for if the project can be uploaded
Then it gets stuck in this last log and I have to restart UEFN and Fortnite so that I can Push Changes again.
When it happens to me again (It happens significantly less often than before) I will upload the logs of the crash itself.
Still happening, whenever I do a verse changes and I push on Verse changes, everything works fine.
But if I click on Push Changes instead, when I start the game, it will freeze and eventually kick me out of the game with a āNetwork Errorā