Fortnite Crash in Push Changes and Project Stuck in Checking for if the project can be uploaded

Reference ID

82a5af1f-4445-020f-35e4-b9a4308e0d7a

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Unreal Revision Control

Summary

After you Launch Session when you try to Push Verse Changes or Push Changes Fortnite Chrashes, it dose not happen all the time. When you are alone in the session your Fortnite crashes but sometimes when there is more people from your team in the session their Fortnite Crashes and the Session owner can Start Game normally.

Steps to Reproduce

I suppose you need to have a big Verse project for that to happen but it is only Launch Session, make some Verse Changes and Push Verse Changes, sometimes even in normal Push Changes.

Expected Result

You can push normally and play each time with little time in the Push Verse Changes that hepls a lot in reducing productions time.

Observed Result

When some of your team members Fortnite crashes, and you stay in the session, it is slower than a normal push Verse Changes and when you are the one that Crashes UEFN dose not detect that the session has to break and leaves the session going, then it comes the real problem, when you Exit Session and you try to Launch Session again UEFN Revision Control gets stuck in ā€œChecking for if the project can be uploadedā€ and never opens a new session, until you close UEFN completly and reopen you Project in UEFN and reopen Fortnite.

Platform(s)

windows

Additional Notes

Last LOG messages (Stuck in ā€œChecking for if the project can be uploadedā€):

LogValkyrie: Play succeeded.
LogValkyrie: ProjectSizeRequest for b892fbf2-4d99-20e9-3730-aca1c687b9bd: GetProjectContentPackage
LogValkyrie: ProjectSizeRequest::GetProjectUploadSize for b892fbf2-4d99-20e9-3730-aca1c687b9bd
LogValkyrie: ProjectSizeRequest::GetProjectDownloadSize for b892fbf2-4d99-20e9-3730-aca1c687b9bd
LogValkyrie: ProjectSizeRequest::GetProjectCookedSize for b892fbf2-4d99-20e9-3730-aca1c687b9bd
LogValkyrieAccount: [UValkyrieOnlineInstance::ApplyUserPreferredQoSRegion] Region Auto: EU
LogValkyrie: ProjectSizeRequest::GetDependencyDownloadSizes for b892fbf2-4d99-20e9-3730-aca1c687b9bd
LogOnlineSession: Warning: MCP: FindSingleSession request failed. Invalid response. code=404 error={
ā€œerrorCodeā€ : ā€œerrors.com.epicgames.modules.matchmaking.unknown_sessionā€,
ā€œerrorMessageā€ : ā€œunknown session id 90efa217039b44b2991d66e02b6c46d4ā€,
ā€œmessageVarsā€ : [ ā€œ90efa217039b44b2991d66e02b6c46d4ā€ ],
ā€œnumericErrorCodeā€ : 12101,
ā€œoriginatingServiceā€ : ā€œfortniteā€,
ā€œintentā€ : ā€œprod-liveā€
}
LogOnline: Warning: OSS: Async task ā€˜FOnlineAsyncTaskMcpFindSingleSession bWasSuccessful: 0ā€™ failed in 0.155962 seconds
LogValkyrieAccount: [UValkyrieOnlineInstance::ApplyUserPreferredQoSRegion] Region Auto: EU
LogValkyrie: ProjectSizeRequest::Completed for b892fbf2-4d99-20e9-3730-aca1c687b9bd
LogNet: Warning: Channel name will be serialized as a string: ValkyrieBeacon
LogValkyrieSummary: Valkyrie Beacon Connected!
LogValkyrieSummary: Connected to Session: 1a50fcd648934d1a9ef3f539ce52369c
LogValkyrieSummary: Session Setup Complete. About to Send Content!
LogValkyrieSummary: Checking for if the project can be uploaded

The status of FORT-733677 incident has been moved from ā€˜Needs More Infoā€™ to ā€˜To Doā€™.

FORT-733678 incident has been created. Status is ā€˜Needs Triageā€™.

This does not seem to be related to Unreal Revision Control but to the live edit functionality.

Still happens but I am never editing in live edit, in fact when the project gets stuck in: " [Checking for if the project can be uploaded" it is with the session and Fortnite game closed.

It seems like UEFN is detecting that there is alreadya session and you canā€™t open another one.

And I managed to get it working by reinstalling everything but now it is ocurring again.

The logs shows that verse push is finished but it destroys the session, then it shows Valkyrie Beacon Connected and then it stays loading indefinetly:

LOG:
LogValkyrieSummary: Checking for if the project can be uploaded
LogValkyrieSummary: RPCing Verse upload request to server
LogValkyrie: Verse Refresh succeeded.
LogValkyrieSummary: Destroying Valkyrie Beacon
LogNet: Warning: Channel name will be serialized as a string: ValkyrieBeacon
LogValkyrieSummary: Valkyrie Beacon Connected!
LogValkyrieSummary: Connected to Session: fb5e57e77c514a6b8d01a43f4f4b40fe

After that you have to close UEFN, close Fortnite and restart everything.

1 Like

is this still happening @MiquelSangrador? If yes, could I get logs from you?

Yes, it is still happening, it seems like it is only on very large projects, with a lot of assets imported and a lot of code, the logs are the ones in my first post:

LogValkyrie: Play succeeded.
LogValkyrie: ProjectSizeRequest for b892fbf2-4d99-20e9-3730-aca1c687b9bd: GetProjectContentPackage
LogValkyrie: ProjectSizeRequest::GetProjectUploadSize for b892fbf2-4d99-20e9-3730-aca1c687b9bd
LogValkyrie: ProjectSizeRequest::GetProjectDownloadSize for b892fbf2-4d99-20e9-3730-aca1c687b9bd
LogValkyrie: ProjectSizeRequest::GetProjectCookedSize for b892fbf2-4d99-20e9-3730-aca1c687b9bd
LogValkyrieAccount: [UValkyrieOnlineInstance::ApplyUserPreferredQoSRegion] Region Auto: EU
LogValkyrie: ProjectSizeRequest::GetDependencyDownloadSizes for b892fbf2-4d99-20e9-3730-aca1c687b9bd
LogOnlineSession: Warning: MCP: FindSingleSession request failed. Invalid response. code=404 error={
ā€œerrorCodeā€ : ā€œerrors.com.epicgames.modules.matchmaking.unknown_sessionā€,
ā€œerrorMessageā€ : ā€œunknown session id 90efa217039b44b2991d66e02b6c46d4ā€,
ā€œmessageVarsā€ : [ ā€œ90efa217039b44b2991d66e02b6c46d4ā€ ],
ā€œnumericErrorCodeā€ : 12101,
ā€œoriginatingServiceā€ : ā€œfortniteā€,
ā€œintentā€ : ā€œprod-liveā€
}
LogOnline: Warning: OSS: Async task ā€˜FOnlineAsyncTaskMcpFindSingleSession bWasSuccessful: 0ā€™ failed in 0.155962 seconds
LogValkyrieAccount: [UValkyrieOnlineInstance::ApplyUserPreferredQoSRegion] Region Auto: EU
LogValkyrie: ProjectSizeRequest::Completed for b892fbf2-4d99-20e9-3730-aca1c687b9bd
LogNet: Warning: Channel name will be serialized as a string: ValkyrieBeacon
LogValkyrieSummary: Valkyrie Beacon Connected!
LogValkyrieSummary: Connected to Session: 1a50fcd648934d1a9ef3f539ce52369c
LogValkyrieSummary: Session Setup Complete. About to Send Content!
LogValkyrieSummary: Checking for if the project can be uploaded

Then it gets stuck in this last log and I have to restart UEFN and Fortnite so that I can Push Changes again.

When it happens to me again (It happens significantly less often than before) I will upload the logs of the crash itself.

Logs before the Editor Stucks:

LogNet: Error: UEngine::BroadcastNetworkFailure: FailureType = ConnectionTimeout, ErrorString = UNetConnection::Tick: Connection TIMED OUT. Closing connectionā€¦ Elapsed: 30.02, Real: 30.02, Good: 30.02, DriverTime: 1100.91, Threshold: 30.00, [UNetConnection] RemoteAddr: 18.133.164.137:15025, Name: IpConnection_6, Driver: Name:IpNetDriver_6 Def:BeaconNetDriver IpNetDriver_6, IsServer: NO, PC: NULL, Owner: ValkyrieBeaconClient_6, UniqueId: MCP:85b893494c3e4a29a97efcc066aed666, Driver = Name:IpNetDriver_6 Def:BeaconNetDriver IpNetDriver_6
LogValkyrieRequestManagerEditor: Warning: Encountered Network Error!
LogValkyrieRequestManagerEditor: Error: Failed to handle connection attempt (Network error occurred when connecting to a server after matchmaking completed. Error: UNetConnection::Tick: Connection TIMED OUT. Closing connectionā€¦ Elapsed: 30.02, Real: 30.02, Good: 30.02, DriverTime: 1100.91, Threshold: 30.00, [UNetConnection] RemoteAddr: 18.133.164.137:15025, Name: IpConnection_6, Driver: Name:IpNetDriver_6 Def:BeaconNetDriver IpNetDriver_6, IsServer: NO, PC: NULL, Owner: ValkyrieBeaconClient_6, UniqueId: MCP:85b893494c3e4a29a97efcc066aed666)
LogValkyrieSummary: Destroying Valkyrie Beacon
LogHttp: Warning: 0000043227D9D200: request failed, libcurl error: 28 (Timeout was reached)

Still happening here, every time I ā€œPush Verse Changesā€, but not ā€œPush Changesā€.

Still happening, whenever I do a verse changes and I push on Verse changes, everything works fine.
But if I click on Push Changes instead, when I start the game, it will freeze and eventually kick me out of the game with a ā€œNetwork Errorā€

It does not have an error log in output