Tasked with creating a virtual mockup for a LED wall virtual production studio inside UE.
Only have a couple days to complete.
One requirement is that the LED wall be dynamic in terms of curvature, from 120 to 270 degree wraparound.
My understanding is that to be physically accurate any video texture or image would need to be projection mapped on to this curved screen from the camera’s vantage point.
Am I mistaken?
What projection mapping tutorials can I reference to get from zero to hero in the next day or so?