but on some other objects they seem to be reasonable?, bear in mind i’m using the same 3D modeling software (3ds max) and the same export/import methods?
Is there anyway to higher the quality of shadows no matter how pc-demanding it is. because this is the one problem that stands between cry-engine and unreal engine.
Is your house/building a static object? Static as in static selected instead of movable below the transform variables? If it is static then you will have to build the lighting to get accurate shadow results.
You need to increase the lightmap resolution for those meshes and the landscape. They may look ok on smaller meshes but you need more resolution for larger meshes.
As i said at the beginning “NOTE : i am using real-time shadows with a skylight if that makes any difference and the objects have cast inset shadow enabled”
Go to World Settings and find Force No Precomputed Lighting. Enable that and rebuild the lights, and make sure the light source is set to Movable and see how it looks now. Your shadows do look like baked shadows so i’m not sure how that happened if you didnt build the lights yourself. But turning off static lighting with the setting i mentioned should make sure you are using dynamic lights.
If you’re using Dynamic lighting you’ll want to adjust the shadow bias in the details panel for the directional light. There is a trade-off here though. Lowering the shadow bias will give you artifacts if too low.
Yes, all those settings were already enabled, and they still looked like ■■■■. That was my problem i was wondering if i could increase the default real-time resolution or something.
You’ll need to reduce Shadow Filter Sharpen value, and as a side note, you dont want Min Roughness to be 1 if you want proper reflections from that light source on reflective surfaces.
I cant, its not worth the hassle of replicating and uploading and all that , i just thought if anybody else had this issue that they could give me a fix, its the model anyway not the project or lighting, its when i import the model for some reason it down grades the lighting quality for that particular model but when i import a different model that’s got less complicated geometry, it has much much better shadow quality.