Hi. Not sure if this is a known issue. I’ve seen a few older related posts but I can’t be sure if its the same issue, so posting here with some pics.
I was trying to use orthographic camera for a retro 3d game but I found the preview window just goes monocolor, and the ingame loses all lighting and shadows in orthographic mode.
I noticed the TapChicken and SwingNinja are just using low FOV projection cameras, but this isn’t really suitable for what we were trying to achieve.
I try to use that also and run into the same problem. Chaging the Camera to orthographic turns the preview window white and play the game doesnt show and game art. just a checkerboard background.
An update - I’m finding I have no shadows in perspective OR orthographic when I go in game, even though the shadows are there in the level. Could be some sort of side effect of having 4 players and 1 camera (all player controller view targets are set to the one camera).
I have no workaround yet - I’m just ignoring the graphical artifacts for now, hoping some sort of fix comes along that doesn’t affect the rest of the code.
so… looks like the ingame lighting is just my newbie-ness. Once you switch on production quality lighting I get dynamic shadows and static baked shadows fine. My dynamic shadows are horribly low quality - but i think thats a different issue to be looked into since its just that I haven’t found out how to tweak the shadow system to deal with a camera zooming in from far away.
So… there’s still a bug in preview but looks like everything is fine ingame.
Thank you for the report. I’ve just submitted a bug report for this. Unfortunately, there is no timeline for when this will be fixed. After a fix has been submitted I’ll make sure to post any updates here.
Noticing 50% gray screens on all orthographic views in my Linux build of UE4.
For more information, I am building a level for Descent: Underground (a game being developed with UE4) and the map displays very nicely in perspective view, but I can’t get the ortho view to work at all.
I’ve tried flat-lighting the map, wireframe, unlit and other modes but none of them shows up in orthographic.
Is there a known lighting configuration or work-around for Linux? I don’t need it to work in-engine or anything if that’s too hard to solve right now, but being able to (in some way) export a side view, top view and so on would be great.
On 4.20 it’s still bugged - white camera preview and missing shadows in camera mode. I really, really need working orthogonal camera for 2D RPG isometric style environments. I’m aware that not many people need it, therefore bug has low priority. But I think it has been 4+ years of unfixed bug. Wouldn’t a skilled Unreal programmer solve it in pretty short time?
Even if it’s low priority, this orthogonal camera is very useful for Archviz, which I believe, is large part of UE4 users. These orthogonal views are commonly used in presentations, like side and top views of house.
I agree! I spent all week getting a technical model , modeled correctly, textured with painter (LOVE that workflow) only to find out that I can’t get a full color orthographic image I need for dimensional drawings (front, top, and side). this would be a INCREDIBLY helpful for archviz!!! esp since I’m using Studio and had hoped to be able to use it exclusively for all my visualizations.
I’d just like to chime in in 2019 that this is still an issue. At my work we have some workflows that would benefit from using an orthographic camera, but this bug prevents us from moving forward.
I’m finding I have no shadows in perspective OR orthographic when I go in game, even though the shadows are there in the level. Could be some sort of side effect telldunkin of having 4 players and 1 camera (all player controller view targets are set to the one camera).
I have no workaround yet - I’m just ignoring the graphical artifacts for now, hoping some sort of fix comes along that doesn’t affect the rest of the code.