Shadows not working under skylight and perspective camera

Switching to orthographic caused the camera to not render any light except for emissive materials. Apparently this has been an issue for a while.

https://www.reddit.com/r/unrealengine/comments/zvau64/about_the_orthographic_camera/

My solution ended up being just compromising on the isometric view slightly by reducing
the distance of the camera from the map while increasing FOV to an acceptable value. No longer looks too orthographic but it still fits my needs for an isometric game. Thanks!