I’m trying to use a skylight to simulate a forest map, but my lighting has not created the same shadows in my Perspective Camera, as seen from the shadows of the trees. The camera view shows the map without any shadows.
When I press play, there seems to be some semblance of a shadow, as seen below. However, I want a crisp shadow like the one above, but nothing I do seems to resolve it.
Honestly it’s hard to know what the problem with your scene is but my guess is that because you’re using a perspective camera to emulate an ortho camera, it is simply too far away for cascaded shadow maps to render. Inset shadows also have a max distance from the camera… There are no good options to fix this in UE4.
My solution ended up being just compromising on the isometric view slightly by reducing
the distance of the camera from the map while increasing FOV to an acceptable value. No longer looks too orthographic but it still fits my needs for an isometric game. Thanks!