Nanite meshes only using Fallback meshes and not showing in visualization

I had the same issue and it wasn’t related to DX12 SM6 pr Material or Shader compatibility, it seems the project was stuck displaying the fallback mesh only.

My Fix: Go into editor preference and change the location of the derived data cache for both local and shared, this will then ask you to restart, once it restarts it will force a rebuild of the shaders and meshes, this should fix the meshes being stuck in its fallback state.

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