Hello Everyone, @ChickenChik
I created a post, followed by a “Bug Report”, about errors I was finding in the last few days. Meaning I could not upload to “Play Test” or Upload to “Private Version”.
Link to post: After last UEFN Update I can not "Launch Session" - Error: missing a GameFeatureData asset
I noticed over the last few days other people were having similar problems (each island is different so the issues were varied but the same result “FAILED TO VALIDATE FOR UPLOAD”).
Here are some examples:
Kazeek @michll: My map "broke" after today update
@Ampharel: Broken Project
@Oakleymakesgames: Getting a bunch of random bugs when I try to Launch a Session
@NATM0R: Impossible to launch a session (Game probably corrupted)
HERE IS THE SOLUTION I HAVE EMPLOYED <<<<
- Create a new BLANK project.
- Open the misbehaving project.
- Find the LEVEL file in the content Browser.
- Right Click on the Level, Go to “Asset Actions” > Migrate
- Migrate the LEVEL to the NEW BLANK PROJECT
- CLOSE UEFM & RESTART it
- Open the new project and look for the migrated LEVEL in your PROJECT FOLDER (If you don’t see it, Exit and restart again)
- When you see it, open “GameFeatureData”, change the default level to the one you migrated, SAVE & Close
- Go to FILE > Open Level
- After it loads, click on “Launch Session”…., it SHOULD open a play session normally.
- You should also be able to upload to a Private Version AND do a Memory Test
- My experience was that the Memory Test Failed, being about 220/100
- What solved the memory issue for me:
a. End the current session & close the window
b. Open the original BLANK Level
c. In your content browser find the LEVEL you migrated and DUPLICATE IT just for safety (will take a few mins)
d. Then RENAME the MIGRATED LEVEL (will also take a few mins)
e. Then reopen the RENAMED LEVEL
f. Start a PLAY TEST session
g. You should find the MEMORY USE is back down to normal levels (as long as “Streaming” is enabled in WORLD SETTINGS)
h. I found that my memory usage in “The CardanoVerse” was 20% lower, so where it was 95/100, it is now 75/100 – possibly because extra bloated assets are removed…,
I hope this works for you, (I tested this on two separate projects I was having problems with ) please post below your experience & results.
Cheers,
Carl