Here’s the fresh Output Log after I try to Launch a session. Id really appreciate it if there’s someone who’d be willing to hop on a zoom call with me and help me figure out what the issues are and how to fix them, cause I know its hard to tell just based on the code. Any ideas are appreciated thanks!
LogHttp: Warning: Retry 3 on https://content-service.bfda.live.use1a.on.epicgames.com/api/content/v2/artifact/fcde39c5-5638-405c-9bf4-6c5647661504%3Apc/cooked-content LogHttp: Warning: Lockout of 10.000000s on https://content-service.bfda.live.use1a.on.epicgames.com/api/content/v2/artifact/fcde39c5-5638-405c-9bf4-6c5647661504%3Apc/cooked-content LogAssetRegistry: Warning: ScanPathsSynchronous: /Y/ is not in a mounted path, will not scan. LogValkyrie: Gathering intermediate assets to delete took 0.0 seconds LogValkyrie: Intermediate assets cleanup took 0.0 seconds in total LogValkyrieSummary: No active session for current user. Creating new session. LogValkyrie: Play succeeded. LogFort: Warning: Plugin ‘Ice’ was hotfixed to be disabled, but was not found. Ignored. LogValkyrieAccount: [UValkyrieOnlineInstance::ApplyUserPreferredQoSRegion] Region Auto: NAC LogNet: Warning: Channel name will be serialized as a string: ValkyrieBeacon LogValkyrieSummary: Valkyrie Beacon Connected! LogValkyrieSummary: Session Setup Complete. About to Send Content! LogValkyrieSummary: Checking for if the project can be uploaded LogValkyrieSummary: Starting Project Upload - Content Service LogValkyrieSummary: Syncing project Y LogValkyrie: Syncing project Y with content service took 0.48 sec LogAssetRegistry: Warning: ScanPathsSynchronous: /Y is not in a mounted path, will not scan. LogHttp: Warning: Retry 4 on https://content-service.bfda.live.use1a.on.epicgames.com/api/content/v2/artifact/fcde39c5-5638-405c-9bf4-6c5647661504%3Apc/cooked-content LogHttp: Warning: Success on https://content-service.bfda.live.use1a.on.epicgames.com/api/content/v2/artifact/fcde39c5-5638-405c-9bf4-6c5647661504%3Apc/cooked-content LogHttp: Warning: HttpRetry: Resetting log verbosity to Warning due to requests being retried LogAssetRootPackagePatcher: Error: Asset C:/Users/oakle/Documents/Fortnite Projects/Egyptian Gun Game/Plugins/Y/Content/ExternalActors/Egypt/2/5V/6YP6QLG2EBYVZW9WT4OAF2.uasset has duplicate name table entries LogValkyrieDuplicatePlugin: Error: Asset Root Package Patcher for C:/Users/oakle/Documents/Fortnite Projects/Egyptian Gun Game/Plugins/Y/Content/ExternalActors/Egypt/2/5V/6YP6QLG2EBYVZW9WT4OAF2.uasset failed with result ErrorBadNameTable LogValkyrieModuleStagingContext: Error: [StageSources] There was a problem staging content for y LogValkyrieSyncModule: Error: Failed to copy module sources [169698d0-4eb0-62f9-dc83-e584d4a7945f] from [C:/Users/oakle/Documents/Fortnite Projects/Egyptian Gun Game/Plugins/Y] LogValkyrieSyncProject: Error: Failed to stage module sources with errors: LogValkyrieSyncProject: Error: There was a problem staging content for y LogValkyrieSummary: Project Y failed to update LogValkyrieActivityTracker: Warning: Upload → Fail Activity: Y - Failed to stage project modules with errors There was a problem staging content for y LogValkyrieSummary: Destroying Valkyrie Beacon LogValkyrieActivityTracker: Warning: Upload → Fail Activity: UploadProjects - All uploads failed with errors LogHttp: Warning: Lockout of 10.000000s on https://content-service.bfda.live.use1a.on.epicgames.com/api/content/v2/artifact/fcde39c5-5638-405c-9bf4-6c5647661504%3Apc/cooked-content
Heres what ChatGPT had to say.
ChatGPT
The error log suggests that there’s an issue with an asset file in your project (specifically 6YP6QLG2EBYVZW9WT4OAF2.uasset
). This file has duplicate name table entries which is leading to failure in staging the content for project “Y”.
Here’s what you can try to resolve this issue:
- Check the Asset File: Open the asset file
6YP6QLG2EBYVZW9WT4OAF2.uasset
and check if there are any duplicate name table entries. If there are, correct the issue and then try to update the project again. - Verify Project Files: It’s possible that some project files may be corrupted or improperly configured. In Unreal Engine, you can verify your project files to make sure they are all intact and properly set up. If any files are found to be corrupted or misconfigured, Unreal Engine will attempt to repair or replace them.
- Reimport the Asset: If checking the asset file and verifying project files do not resolve the issue, you may need to delete and then reimport the problematic asset.
Also, there seems to be a network issue (probably temporary) causing retries and lockouts when trying to access the URL https://content-service.bfda.live.use1a.on.epicgames.com/api/content/v2/artifact/fcde39c5-5638-405c-9bf4-6c5647661504%3Apc/cooked-content
. If this continues, ensure that you have a stable internet connection.