I’ve been running into a rather frustrating issue.
Since a few days back, one of my projects randomly got itself corrupted. This may be due to the latest patch, or something completely different, I’m not sure.
The issue is the following:
After opening the map, the output log shows a few errors, and a ton of warnings.
The errors are the following (full log):
LogOnline: Error: EOS: UEOSSettings::GetSelectedArtifactSettings() ArtifactName=[Fortnite] no settings found.
LogOnline: Error: EOS: FOnlineSubsystemEOS::PlatformCreate() GetSelectedArtifactSettings failed
LogHotfixManager: Error: Only 77 of 79 assets were successfully patched from ‘AssetHotfix’ section in the Game .ini file. The patched assets will be forced to remain loaded. Any assets that failed to patch may be left in an invalid state!
LogShaders: Error: Missing shader resource for hash ‘5C93CFF627CDC4806D99EE9CA84A303F98BB4FF2’ for shader platform ‘PCD3D_SM5’ in the shader library
LogHotfixManager: Error: Only 77 of 79 assets were successfully patched from ‘AssetHotfix’ section in the Game .ini file. The patched assets will be forced to remain loaded. Any assets that failed to patch may be left in an invalid state!
LogHttp: Warning: 000005FCD9E54600: request failed, libcurl error: 6 (Couldn’t resolve host name)
Now, I can work on the project just fine, but I cant launch it into a session. When I try, Fortnite will start, and the session will be connected, but instead of spawning me into my island, it puts me in an empty scene, where I just fall for a bit until dying. In the top left it shows Edit mode Error, and the ingame log is completely empty
The curious part is, this project specifically is just a templated island, with no custom assets added to it. There’s 1 verse script in the project, but this is not even added to the scene.
I’ve tried completely deleting the data from this project, and redownloading it from the repo but neither seems to resolve it. For this project specifically, I can just make it again from a template, then move over the script, but I’ve this exact problem on a far larger scene, where completely remaking it simply isn’t realistic.
The logs show it cant seem to find the settings, but the world settings device is present in the scene. It seems to have an issue upgrading some assets, but again, this is just an empty templated world, so I can’t imagine what that could be.
Above this screenshot is only the background folder and a light.
Does anyone have an idea of how I can even begin to approach this issue and find the root cause?