[Moderation error] Project permanently banned

Hello,
Here’s a summary of the issues I’ve found that are related to false positives caused by auto-moderation.

Me
Rule 1.1 A Safe Environment – Verse asset
BillboardText_name_perte_elo (Player:player, e : int, a : int) : message = “{Player} \n ELO : {e} ({a})
Consequence: project disabled

@AtAshTag
Rule 1.15.4 Alcohol & drug references – Verse asset
WolvesEliminatedS2M(WolvesEliminated:int, TotalWolvesForCompletion:int) = message = “{WolvesEliminated}/{TotalWolvesForCompletion}”
Consequence: release rejected
Source: This post

@Elvios
Rule 1.1 A Safe Environment – Verse asset
hud_timer_test (Score : int) : message = “{Score}”
BillboardText (votes : int) : message = “{votes}”
Consequence: multiple releases rejected
Source: https://forums.unrealengine.com/t/bug-automatic-moderation-keeps-false-flagging-my-fortnite-map/2638909

@jorisshh
Verse asset
S2M(Data : string) : message = “{Data}”
Consequence: multiple releases rejected
Source: https://forums.unrealengine.com/t/my-map-keeps-getting-rejected-by-moderation-with-no-appearent-reason/2653947

@LiyabilityJPLiyabilityJP
Rules: 1.15.3 Nudity & Sexually Suggestive Themes – Verse asset
"StringToMessage(InString: string): message = “{InString}”
Consequence: release rejected
Source: https://x.com/LiyabilityJP/status/197462634@duos_with_dad772865805

@duos_with_dad
Verse asset
Backend verse, Bee Movie script line by line :rofl: :rofl:
Consequence: project disabled
Source: https://x.com/duos_with_dad/status/1970169864120574203

Although they all seem different, we agree there’s indeed a false-positive problem, since none of the reported items are actually problematic.
We’re doing this to improve the system so that as few people as possible are affected, or even banned, in the future due to errors.
If you’d like to help, add a comment and I’ll include your false positive.
I hope this summary helps the staff resolve these issues. @Flak