I have a custom object that is moving and looping via a Level Sequence / Cinematic Device. The object moves fine but when it comes in contact with the player the player just phases through the object.
How do I change it so the object that is moving pushes the player instead of phasing through them. Not sure if I want it to cause damage but that would be good to know as well.
I was trying to look for any type of collision setting. Iāve been testing different options in the object properties that I have moving but nothing has been working so far.
Iāve tried most combinations of these settings:
And a handful of theseā¦ there a so many, though. I looked for descriptions of these in the UE docs but couldnāt find any. If you hover over them you do get a brief description.
The mesh is a static mesh. Itās fairly simple and I have set up the collisions which consists of a few box collision objects on it which work fine when itās not moving, etc.
Ok just tested with those setting and the mesh still phases through the player if the player is standing still while the object is moving during testing. When the object is not moving the player collides with the object as expected.
When I added vehicle spawners to an actor moved by sequencer, (helicopter spawner on ship for example), when the sequence is played in-game, spawned helicopter doesnāt move with the ship, just floats in the air.
If player activates helicopter and lands on ship while ship is moved by sequencer, the helicopter will be moved along with the ship briefly, until it āsleepsā, then the spawned heli will resume floating in the air, while ship continues to be moved by sequence.
Is there a workaround for this currently? If not, can we get that issue fixed, as itās something I think a lot of people will eventually run into.
Hi Jamie, Itās very possible Iām not fully understanding what you asked but I did create a new blueprint Building Prop, and loaded in that SM. But I am unable to use that new prop inside of the sequencer where I animated the original SM. I get a āSpawnable object is not allowed for Sequenceā warning. I have a feeling Iām misunderstanding something or just doing something wrong.
Hey @PixelandPoly I got exactly the same issue as you, I pass all the day I test many things but I donāt find, did you find how to fix the collision? thank you!
Hi @KisaTV , I have not figured it out yet. I canāt seem to fix the collision not working on that moving object. When it stops moving the collision works fine, though.
Same problem here, any solution yet? By the way, if the player is standing on the animated object, collision works fine, it even slides down if the rotation is too steep. But there is no effect on player, if the collision is coming from the front or side on a non-moving player.