Hey guys,
I’m currently making a Fall Guys level in UEFN. If you know anything about Fall Guys, then you know it’s known for its moving and rotating obstacles.
One such obstacle is the spinning bar. If the player touches the bar then they’re supposed to get pushed along for the ride.
This seems to work great if the player is actively walking/moving next to the bar, but the moment the player stops moving, the bar passes straight through them.
I feel like I’ve tried everything to get this work, including various Collision/Physics Settings, Verse for rotation and even a Sequencer for the rotation.
It seems like the correct solution should be to use the Prop Mover Device (Or a Rotation Device if one existed), as that has a property explicitly for “Pushing” the player when it collides with the moving object. It looks like it used to have rotation functionality which was removed for some reason and no alternative (that I know of) exists.
It also looks like others have encountered this same problem over the past couple of years without a resolution.
Others have suggested using a bouncer prop to add an impulse push the player, but I’d really like to avoid this if possible.
Thanks in advance!