All these pages provide a good overview of how the engine works and what it is capable of, enhancing the design step for your project and thus increasing your progression speed. I also like how they provide useful links to other pages that might be of interest. In my opinion, every developer should get used to those pages, since they offer a quick way to learn about important capabilities of the engine.
Note: I would love it if the first 3 pages could be improved on! More advanced topics could be added to those pages and the pages could be more comprehensive in general
First I would watch the Unreal Engine 4 tutorials:
Speaking of youtube you should follow Maverik, he makes incredible speed level design videos
Then I would watch the Unreal Engine Twitch livestreams:
Then I would stay active on twitter, and follow all the people who are doing awesome things with the engine, and ask them how they did it.
People like Luos, Elhoussine Mehnik, and so many other people. Follow @, he keeps highlighting them.
Then I answer people on answerhub, and the Unreal Engine developers community facebook group, the most common questions are related to light baking and proper UVs, luckily there is this awesome LightingTroubleshootingGuide that I keep recommending.
I also like this blog by Shader Bits, that has some intresting tutorials for how to create some fun shaders:
So many. All mentioned here already I think! Tesla does useful bite size stuff that’s so accessible to category 1 newbies that I think a particular mention is deserved. I think the single best use of two hours I’ve seen is Zak’s on Blueprint Communications, which is a subject I struggled with for the longest time.
More recently as a category 2 newbie I’ve spent time with Hourences, Virtus Education, KITATUS and the Unreal Course on Udemy. And all the Epic stuff, obviously. Twin Stick Shooter being easiest to follow I think.
I hugged him, told him he is my hero and then I just disappeared, so he probably thinks I’m weird, but Zak Parrish is the man! <3 On 2nd place both Wes Bunn and Jess Hider. Wes for all his amazing tutorial series on youtube and Jess with her website on wordpress https://jesshiderue4.wordpress.com/
CONTENT EXAMPLES FOR THE WIN (after watching Unreals youtube stuff)
Then other stuff in the Learning Tab
And if you know how to communicate with people, Discord. From what I see, some people get attention and could ask everything and get an answer, but if you are like me… a lone wolf with no friends and 0 skill to communicate with people, well, good luck ^^ <3
Nothing new to add, but can I just give a +1 to all the links since I have used most of them along the way. The biggest help is really just the community in general. Whether it is the discord server, or the irc group, or the forums, or answerhub. I remember it was a bummer when UE4 first came out because the UDK forums were so stocked full of information and here we were starting over. But now everything is so filled up with great information 10x what the UDK forums were. It is very rare that I run into a problem that isn’t answered already somewhere. So shoutouts to everyone in the community that helps each other.
Honestly I have learnt the most from Blueprints I picked up in the marketplace. Going through the code, seeing what the creator did and how they approached different problems.
Two I’ve learned from the most are: The CCG Toolkit I never actually put the toolkit itself in anything i released but going through the way the original author handled the structs, data and animations on the cards was fantastically educational.
Advanced Turn Based Tile Toolkit Implementing this in a game thought me more about properly using Gamemodes than any tutorial I have ever done. Highly recommended.
Also I was watching Gladpus’ twitch stream yesterday and she was doing some awesome stuff with curves that I had never used before. Twas off the hook.
For Unreal Engine, I am still going through this Udemy course. It covers a lot of basics in a very approachable manner.
Another resource that I keep coming back to is A Tour of C++ (available legally on the isocpp website). Whenever I have a doubt about anything related to C++ it’s one of the first places I check. It’s pretty great if you already know how to program but aren’t an expert in the C++ language itself.
But the first ressources I ever worked with were the great tutorials included in the collector edition (or black edition) of Unreal Tournament III ! I’ve spent so much time on these.
I’d like to share a few resources that helped me a lot to dive in Unreal Engine:
[EN] Blueprints Visual Scripting for Unreal Engine](https://www.amazon.com/Blueprints-Visual-Scripting-Unreal-Engine/dp/1785286013/)
This book perhaps a little bit outdated, but still very helpful when you don’t know how to start to work with UE4. The author of this book guide through the process of using the blueprints like work with UMG, AI, gameplay features and so on. The book based on the UE 4.7.* version, but all that had written still works fine (I have done all exercises on newer versions). I highly recommend this book for everyone, who is making first steps with UE4 and looking for useful book that allow to understand basics of visual programming.
[EN] Reuben Ward YouTube channel](reubs - YouTube)
Pretty good channel with tutorials about using C++ and UE4. Maybe sometimes he does not go too deep in details of game engine, but giving good basics in understanding of Unreal Engine and further programming.
[RU] Habrahabr - Unreal Engine 4 hub](https://habrahabr.ru/hub/unreal_engine/)
This hub contains a lot of articles about Unreal Engine 4 in the russian language. There you can find useful and interesting articles, like “How to write your plugin for UE4 that allows to load your assets asynchronously” or “Writing a movement component for RTS in Unreal Engine 4”.
[RU] Unreal Engine Rus](https://www.youtube.com/channel/UCLbkGIcYJxxL0tciH9RVebg)
Yet another YouTube channel which has a lot of video tutorials about Unreal Engine 4 in the russian language. There you can find videos about basics with blueprints, UMG, AI, lighting, level design and etcetera.