Team Learning Resources will be on stream to chat about everything we’ve been working on for the last year, take your questions about what it is we actually do, and we’ll be having a drawing to give away some awesome swag!
What swag you ask? Well we have:
UE4 Editor Cheat Sheet Wrist Pads
A UE4 Stainless Steel Coffee Mug
Steam Keys for Unreal Engine games
And some other really cool stuff!
“Wait, you say this is a drawing? Doesn’t that mean I have to enter or something?” you wisely ask. And to you I reply, “Yeap! You have to work for your free stuff!” But it’s super simple, just let us know about some doc page, video, wiki entry, website, forum post, etc… that really helped you out while developing for Unreal Engine 4, and we’ll enter you into the drawing. Then on the stream we’ll draw them out of a hat (perhaps a turkey themed one), and we’ll read them off passing on the knowledge of awesome resources to the entire community!
TeslaDev (youtube.com/user/TeslaUE4) for getting started, Peter L. Newton for advanced movement and giving me a better understanding of Vectors (youtube.com/user/PeterLNewton), eXi for Networking (both his compendium and looking at the Multiplayer Lobby System from the Marketplace which I bought) http://cedric.bnslv.de/ and all Kitatus projects. Unfortunatly the first two are not active any more and the old URL of Kitatus’ Website doesn’t work so I can’t provide a Link.
The most useful things I’ve come across when learning the engine are:
The entire open world kite demo presentation, watched that a few times.
All of the early blueprint lessons, pretty much.
The FBX export page on the docs is useful for going back and remembering the naming convention for collision. Unreal Engine 4 Course (Create Multiplayer Games with C++) | Udemy As an artist, this is probably the only approachable C++ tutorial on the entire internet. Usually I find everyone ‘teaching’ C++, even the Epic content, does so presuming you already know how to program, finding something that went from square 1 really helped me out.
More than anything else though, the Content Examples sample project. I go to there before anything else every time I have a question on how something works, since being able to interactively modify and tweak what’s there is easier for me to understand than a post on answerhub or the documentation.