Learning Resources Fireside (Turkey-side?) Chat and Giveaway! - Nov 17 @ 2PM ET Live from Epic HQ


Team Learning Resources will be on stream to chat about everything we’ve been working on for the last year, take your questions about what it is we actually do, and we’ll be having a drawing to give away some awesome swag!

What swag you ask? Well we have:

  • UE4 Editor Cheat Sheet Wrist Pads
  • UE4 Shirts
  • A UE4 Stainless Steel Coffee Mug
  • Steam Keys for Unreal Engine games
  • And some other really cool stuff!

“Wait, you say this is a drawing? Doesn’t that mean I have to enter or something?” you wisely ask. And to you I reply, “Yeap! You have to work for your free stuff!” But it’s super simple, just let us know about some doc page, video, wiki entry, website, forum post, etc… that really helped you out while developing for Unreal Engine 4, and we’ll enter you into the drawing. Then on the stream we’ll draw them out of a hat (perhaps a turkey themed one), and we’ll read them off passing on the knowledge of awesome resources to the entire community!

Thursday, November 17 @ 2:00PM ET Countdown]


Alexander Paschall - Community Manager - @UnrealAlexander](https://twitter.com/UnrealAlexander)
Wes Bunn - Senior Technical Writer
Sam Deiter - Senior Technical Writer - @Sam_Deiter](https://twitter.com/Sam_Deiter)
Lauren Ridge - Technical Writer - @LRRidge](https://twitter.com/LRRidge?lang=en)
Richard Hinckley - Senior Learning Resources Engineer
Ian Shadden - Senior Technical Writer - @Shaddenfreude](https://twitter.com/Shaddenfreude)

**Here’s some of the stuff we’re giving away:

Also! We’re adding a cut off of End of Day Wednesday (11/16/2016) for entries as we’ll need time to get everything put together for the stream! (read: I’ll be locking the post when I go home tomorrow)


Really helped me out to understand UE4 Network structure. Good starting point if you do anything network related.

@eXi is the man :slight_smile:

Tesla Dev Tesla Dev - YouTube
Watched his tutorials before I even bough my first UE4 subscription 2 years ago.

Deconstructing working games / demos is way more enjoyable than wading through tutorials:

While UDK game demos like Necropolis & Jazz helped, UE4 Vehicle-Game / Shooter-Game etc didn’t!
So thanks ‘Community Tools’ for helping fill that gap: @Jacky->Viper@Dneproman->SpaceArena

+1 to all of the above mentions :slight_smile:

+1 for @Jacky ! :slight_smile:

Um… @Rama

This stream helped me a lot about EQS. Setting Up Advanced AI | Live Training | Unreal Engine - YouTube Mieszko (basically AI topic) should be on stream more often.

From udk to ue4 … Really useful your tutorials. https://www.youtube.com/user/WorldofLevelDesign/featured

Anything blueprints, Mathew’s channel: https://www.youtube.com/channel/UCOVfF7PfLbRdVEm0hONTrNQ

This guy deserves a dev grant or 2. :slight_smile:

The blueprint quickshot playlist UE4 Blueprint Quickshot (pre. v4.7) - YouTube helped me a lot as a beginner

TeslaDev (youtube.com/user/TeslaUE4) for getting started, Peter L. Newton for advanced movement and giving me a better understanding of Vectors (youtube.com/user/PeterLNewton), eXi for Networking (both his compendium and looking at the Multiplayer Lobby System from the Marketplace which I bought) http://cedric.bnslv.de/ and all Kitatus projects. Unfortunatly the first two are not active any more and the old URL of Kitatus’ Website doesn’t work so I can’t provide a Link.

Pretty specific but the is wiki:

together with this forum post:

answered most of my questions about writing to disk from UE4 gameplay code.


Kitatus and MatthewW should get major grants, but obviously Kitatus now works for Epic =D

Still. These guys continually maintain great community resources – I am sure I am not alone in learning something from them.

Great C++ tuts by this guy → Orfeas - while a great abundance of tuts exists for BPs, I really needed some C++ ones, and his tutorials helped me where i struggled the most!

My vote goes to Shooter tutorial by @intoxicat3
Really the go-to place if you’re searching for FPS project knowledge.

Also learning & AI templates from @Mhousse1247 are very helpful.

The most useful things I’ve come across when learning the engine are:

The entire open world kite demo presentation, watched that a few times.
All of the early blueprint lessons, pretty much.
The FBX export page on the docs is useful for going back and remembering the naming convention for collision.
Unreal Engine 4 Course (Create Multiplayer Games with C++) | Udemy As an artist, this is probably the only approachable C++ tutorial on the entire internet. Usually I find everyone ‘teaching’ C++, even the Epic content, does so presuming you already know how to program, finding something that went from square 1 really helped me out.

More than anything else though, the Content Examples sample project. I go to there before anything else every time I have a question on how something works, since being able to interactively modify and tweak what’s there is easier for me to understand than a post on answerhub or the documentation.

For me it’s been Kitatus Studios, Paul Swartz from Cryonetic Studios and Blueprint Games

UnrealTek has a helpful playlists https://www.youtube.com/channel/UCX44PoFn-gUJ2_8VYAaVrbw his inventory and crafting system tutorial helped me a lot. Mathew Wadstein mentioned above has an exhaustive encyclopedic coverage of just every Blueprint node and an example use case. Project Torture https://www.youtube.com/channel/UCz3rTBqy2llAJd3OZkeA5yg/playlists is the most entertaining Youtube Unreal tutor by a mile, he sounds like Zak Parrish on steroids! Phil Carlisle (zoombapup) https://www.youtube.com/user/zoombapup/videos has good tutorials focused on AI that have been a huge help.