WHAT**
Team Learning Resources will be on stream to chat about everything we’ve been working on for the last year, take your questions about what it is we actually do, and we’ll be having a drawing to give away some awesome swag!
What swag you ask? Well we have:
UE4 Editor Cheat Sheet Wrist Pads
UE4 Shirts
A UE4 Stainless Steel Coffee Mug
Steam Keys for Unreal Engine games
And some other really cool stuff!
“Wait, you say this is a drawing? Doesn’t that mean I have to enter or something?” you wisely ask. And to you I reply, “Yeap! You have to work for your free stuff!” But it’s super simple, just let us know about some doc page, video, wiki entry, website, forum post, etc… that really helped you out while developing for Unreal Engine 4, and we’ll enter you into the drawing. Then on the stream we’ll draw them out of a hat (perhaps a turkey themed one), and we’ll read them off passing on the knowledge of awesome resources to the entire community!
Also! We’re adding a cut off of End of Day Wednesday (11/16/2016) for entries as we’ll need time to get everything put together for the stream! (read: I’ll be locking the post when I go home tomorrow)
TeslaDev (youtube.com/user/TeslaUE4) for getting started, Peter L. Newton for advanced movement and giving me a better understanding of Vectors (youtube.com/user/PeterLNewton), eXi for Networking (both his compendium and looking at the Multiplayer Lobby System from the Marketplace which I bought) http://cedric.bnslv.de/ and all Kitatus projects. Unfortunatly the first two are not active any more and the old URL of Kitatus’ Website doesn’t work so I can’t provide a Link.
Great C++ tuts by this guy → Orfeas - while a great abundance of tuts exists for BPs, I really needed some C++ ones, and his tutorials helped me where i struggled the most!
The most useful things I’ve come across when learning the engine are:
The entire open world kite demo presentation, watched that a few times.
All of the early blueprint lessons, pretty much.
The FBX export page on the docs is useful for going back and remembering the naming convention for collision. Unreal Engine 4 Course (Create Multiplayer Games with C++) | Udemy As an artist, this is probably the only approachable C++ tutorial on the entire internet. Usually I find everyone ‘teaching’ C++, even the Epic content, does so presuming you already know how to program, finding something that went from square 1 really helped me out.
More than anything else though, the Content Examples sample project. I go to there before anything else every time I have a question on how something works, since being able to interactively modify and tweak what’s there is easier for me to understand than a post on answerhub or the documentation.
It’s hard to single people out because everyone in this community has been incredible but HERE WE GO
GameDNA studios gameDNAstudio firstly for the various products - I wouldn’t have made it this far without being able to get the ad revenue from the intersitional ads (4.14 is finally bringing this in) and reward videos. But also for just being so helpful in general and supporting his product to the level he does. He shipped universal ads right before XMAS last year, I was trying to get it shipped for XMAS morning - he was there to support me getting it out at 3am my time xmas EVE. <3 GAMEDNA
Chris Babcock on multiple times has gone out of his way to ensure my Android game works/answers hardcore questions about problems I’m having - when the libpng issue happened I had spent days getting my release ready to build and was met with that, thankfully Chris was there (on the weekend too) to help me get across the finish line hours later