Learning Resources Fireside (Turkey-side?) Chat and Giveaway! - Nov 17 @ 2PM ET Live from Epic HQ

It’s hard to single people out because everyone in this community has been incredible but HERE WE GO

GameDNA studios firstly for the various products - I wouldn’t have made it this far without being able to get the ad revenue from the intersitional ads (4.14 is finally bringing this in) and reward videos. But also for just being so helpful in general and supporting his product to the level he does. He shipped universal ads right before XMAS last year, I was trying to get it shipped for XMAS morning - he was there to support me getting it out at 3am my time xmas EVE. <3 GAMEDNA

Chris Babcock on multiple times has gone out of his way to ensure my Android game works/answers hardcore questions about problems I’m having - when the libpng issue happened I had spent days getting my release ready to build and was met with that, thankfully Chris was there (on the weekend too) to help me get across the finish line hours later

I don’t know what I’d do with out

and all the other EPIC people being super helpful on twitter.

Youtubers like Tesla, Mathew Wadstein and anyone else who teaches techniques

Before you guys even hired him, Tom Looman was the man, the myth, the location.
His ZEEF guide and his own tutorials?

This isn’t to slight the help me and mine have gotten from everyone else - you all have been amazing as heck as I pop in and ask something I know nothing about - @boredengineer is amazing for physics, f’r example, but Tom deserves his recognition.

Big shoutout to Zak Parrish’s original UE4 blueprint tutorials on the official youtube channel, back in the 4.0 days! Without them, I would probably never have gotten into making UE4 games so quickly or competently. They started me down this path, and I’ll forever be grateful for it :slight_smile:

Also, Peter Newton’s BehaviorTree/AI tutorial taught me everything I needed to know to figure out the rest of it.

Besides programming, art and design I have been mostly focusing in how can I optimized the workflow and pipeline for all our departments by using Unreal Engine and more. So I had to do a lot of pre research before and during using of Unreal Engine 4. With that in mind this helped me a lot during the process and sharing with the rest of my colleagues at work.

I have been helped by various people so far:

This image helped me understand which folder I could ignore on SVN and which was required.

Has been sharing a lot of guides and tutorials and I have been using this material for our game designer to block out the levels instead of using the default WorldGridMaterial from Unreal Engine.

Besides him building Solus Project, he also helped a lot with sharing his UDK knowledge and explained them also in UE4. He shared also in depth about his development process during Solus Project, which gave our team an idea in how to tackle the visual asset side of the scope. He also gave us some great feedback during our development process.

When this was created during #Slack, I was there almost 5 days a week and tried to help others with their problems and even reached out to some to help me on my problems. Without knowing I met some during GDC 2016 in San Francisco! The community is now using Discord which is also awesome! But I am not using this on a daily during work.

Since we have been switching to Wwise as our audio engine/plugin this is what helped me to get the software/tool integrated in our project(s).

there is probably a lot more I have been missing during writing this post at the time…

And not to forget,

All my colleagues at Turtleneck Studios, where we share our knowledge and experiences with each other when experimenting new stuff during development!

Hmm I got one Particular Training Video with Zak Parrish I really love to share to Beginners since it does such a awesome Job explaining some very basic Fundamentals. Basicly a must Watch Video if you just start out.
Blueprint Communications
For me Personaly I would say eXi´s Compedium since I had a general weakness with Networking and its my goto Resource to lookup if I struggle. The Plugin Development Training Video with Michael Noland C++ Extending the Editor | Live Training | Unreal Engine - YouTube and not a Tutorial but a Simple enough to take apart and Study Source for a custom FEdMode GitHub - coderespawn/haste-plugin-ue4

Oh yeah how could I forget Slack/Discord, FB Group Facebook Groups People are a great Learning Ressource :stuck_out_tongue_winking_eye:


Fantastic list! :slight_smile:

Theres so many great resources for UE4, but I’d probably have to say that my favorite one is Twitch

To be fully honest with you guys, I never really went to a single documentation page, thread on the forums or tutorial without roughly knowing what I wanted to in advance or without having at least a glimpse of an idea of how to do it - I usually only go to the docs to refresh my memory and/or look at a particular parameter description.
My story started out back when Unreal Tournament was announced (before they moved to their own channel on Twitch), which is also the time where I started to watch the regular community and training/support streams - even though I didn’t consider getting one of those too-cheap-to-steal subscriptions back then with my old potato of a PC. Then GDC happened, Tim announced the Engine going free, and I installed it anyways just to confirm: my PC could barely handle it. This didn’t stop me from sticking my nose in, tinkering with knobs and buttons or even taking part in one or the other Game Jam. Now, years later, I’m still doing the same - I happen to find some cool stuff on the stream, try it out the next time I jump into the Engine.

But if I had to pick, it would probably be the FBX Content Pipeline along with the Physically Based Materials page to get my content imported and look as good as possible (with my humble programmer art :wink: ), where I regularly look up various things that I easily tend to forget (such as the measured values for various PBR materials, see also Sébastien Lagardes blog post “Feeding a physically based shading model”; or the various naming conventions to get Collision imported just right).

Otherwise, +20 to that awesome list @Jeisu compiled…and pretty much every other reference posted here - theres a lot to learn with the Engine, and just as many opportunities and resources to do so.

before this thread gets instantly full & all the good stuff has been mentioned would like to add these

well here:
haha, so well yeah, learn a lot by helping others, seeing other’s mistakes & how they fix them not to mention the multiple ways to fix problems.

would like to say I’ve probably learned the most from:
yes it’s the Game Jams

& a big thanks to all the people that just make their knowledge and experience available for others, it’s Google ->

and a great big thanks to this guy - Mr Allar himself :
between his twitch streams, blog etc. An inspirations to us all yes it’s the Hero of the Peole !!!
(which is a word now)

A few things I’ve found really useful: - Mathew Wadstein’s ‘WTF Is’ are great bite size explanations of stuff I might not have used before. Also the short length makes them great for reference too!

AI Templates (Blueprint) - Community Content, Tools and Tutorials - Unreal Engine Forums <- also super useful AI templates

Joe Wintergreen ( is always tweeting useful things, and will show you how he did anything else if you ask nicely!

Finally, from your good selves, this was a great primer for UE4 Behavior trees -

“Panda Studio’s Freebies List”

Thread, which contains a lot of project and tutorials, freely available for the community.

There have been loads of content, posts, videos, etc. that have helped me along the way! Here are just a few I have saved that might prove useful to others:

Reddit’s Unreal Engine Subreddit has helped me when the UE4 AnswerHub couldn’t. I love to ask my questions there.

How to add buttons dynamically on a UMG widget.

How to create a global variable.

This post helped me understand the differences between most major blueprints (Like Character and Player Controller).

A couple other useful starters for me were all of the Zak Parrish videos. I also occasionally view videos from Mathew Wadstein and plenty of other popular tutorial makers.

This video really helped me out with using splines -

Gotta admit, this nothin’ beats this page. What a great initiative, I’ll say :wink:

Jokes apart though, Virtus Learning Hub is possibly the best one-stop shop for novice to intermediate users. And then there’s Matt’s Channel that serves as my Wiki now.

Please let me mention a last one, there are actually so many more people I wanna mention in this.

Please find list of sites and videos that helped me to understand UE4 concepts & gameplay framework.

Free sites:
UE4 Wiki and youtube sites:

Blueprints :
Mathew Wadstein -
Romero Blueprints -

2D concepts:
WazzaTuts -

UE4 News:

Shooter Tutorial -

Third Person:
Mindless Pursuits -

IOS Mobile concepts:
Mhousse1247 - Mhousse1247 - YouTube

General Tutorials:
Tesla Dev

Leo Gonzalez

Virtus Learning Hub

Kodi Mynatt

Level Design:


Buckys C++ Programming Tutorials

Commercial sites:
UE4 topics -
UE4 topics -

Can I just +1 to everything already listed! :stuck_out_tongue:

I use the Documentation Search Daily Setting up Perforce! Outlines!

Twitch A ton of great streams to watch A playlist that rivals a Game of Thrones Season!

and yet so many more… Keep up the awesome community

The Twin Stick Shooter project helped me to get started with UE4

Can’t really list much else as I’m only starting off with UE4 atm, although the resources posted here seem to be worth looking at.

Time Attack Racer with Blueprints (v4.8)

As it still works (most parts) with the present version of UE4 and this one helped me to learn about UE4 and brang my project to where we are now.

Many thanks!

Daerst has a great set of tutorials on his youtube channel, especially for beginners. Daerst - YouTube

Howdy :slight_smile:
This one on blueprint communication stands out for me since it helps me to truly properly understand.

Blueprint Communication
Heres all the tutorials I have gone through so far in my homemade schoooling

Profileing and Optomization

Scripting First Person

Scripting Gameplay

Intro to Blueprints (v4.8)(Series) (Should Have Started Here)

Blueprint Essentials

Blueprint 3rd Person Game Creation

Moar PArticles

Blueprint Networking

3rd PErson Power Up Game


Stylized Environments

Sculptris - Dynamically sculpt models

Styleized Axe model and texture

Styleized Axe Painting In Quixel

Styleized Environment Sculpting

Styleized Environment Textureing

Substance Bitmap To Material

Substance Painter

SubstancePBR Guide

Bridgeing PAinter and Designer
Substance Designer
Sub Painter Dynamic Layering
Substance PBR Environments

Introduction to Particle Systems in Unreal Engine

AI Basics

Crowd AI

Functional AI

Creating Morph Targets in Unreal Engine

Puzzle Game

Post Process Visuals


Twin Stick Shooter

Third PErson To First

User Interface

Mass Enemies

This website helped me understand PBR texturing better for Unreal 4.