Emissive material not showing on static mesh

After baking light, my emissive materials drop in default unreal material on static mesh(movable and stationary are ok). I don’t want light from this mesh, just glow and bloom effect. What I do wrong?

Hi, did you check “Used With Static Lighting” in the Details panel of the material?

I cant change it

It looks like you just don’t have a material on the mesh?..

You say, that you can’t change the “Used With Static Lighting” setting in the material details - means it is grayed out?

I could reproduce the problem you have by setting the Material Domain to Light Function instead of Surface. This will indeed gray out these settings and behave exactly as you describe. Did you change this accidentally?

yes, but it has…this happened after baking

I thought this was right way to setup emissive material… Thanks for help with this