Custom Inventory and Items Feedback Thread

Custom Inventory and Items is now available as an Experimental feature in v37.40. We release tools as Experimental to give you the chance to try out new functionality that is still under development. This enables you to try out new features and helps us improve them based on your feedback.

Follow this link to learn more: https://dev.epicgames.com/documentation/fortnite/custom-inventory-and-items-overview-in-fortnite

If you have feedback, please post it in this thread. For issues and bugs, please post in the Issues and Bug Reporting forums. https://forums.unrealengine.com/c/172

Would we be able to get the ability to change the item’s rarity to either an existing one or create brand new rarities? I don’t think this is currently possible

3 Likes

Would appreciate it if we got some of the original inventory controls ported over to the new Inventory at some time.

(Specifically the ability for Keyboard&Mouse users to drag the items out of their inventory, and for Controller users to be able to press a drop/split button while hovering the item they want to drop.)

And also while not as much important in my opinion, the Ability to select exactly how many items to be dropped. Like we can in Edit Mode

1 Like

I’ve added a tag for custom-inventory-and-items, you can use it when you report bugs. Thank you!

2 Likes

ranting away.

so in theory the future or current version would be able to create inventory types, that might not need to be “physical items”? like for example an inventory for abilities as “items”? want to look into the UI stuff, but I guess this means the inventory of the player or maybe agent too? or that some is just predefined, might just have to wait what the future plans would be (or experiment with it).

like each inventory attached to said UI widget? and that one entity can be in that UI widget, while holding their own inventory/UI widget, like a backpack? and what replacing the default UI, disable or able to use/add onto existing fortnite UI? to what it would mean to move an item from one UI to another, would assume its totally fine as knowing the type and that it updates, if inventory hierarchy would be a little different (between 2 different player classes).

then my question would be other function stuff, be it like a “item as button”, or “inventory for UI control items” where the UI might have an “inventory” of abilities. as in just another way to do less verse stuff, if that is any good way of doing things. item as button could be an interactive, to open an treasure map UI widget, or books etc. then to “inventory loot pool” for enemies/NPC’s. else would assume this good progress for more variation.

1 Like