Can’t launch session (GetFilenameOnDisk returned a non-matching filename)

Reference ID

962d1261-42ee-5097-f22c-e3bac188d4f2

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Live Edit

Summary

Validation doesn’t let me launch session

Steps to Reproduce

Click “launch session”

Expected Result

It should let me in-game for live edit

Observed Result

It says, that validation failed and here’s the console log:

FPathExistence failed to gather correct capitalization from disk for C:/Users/Lev/Documents/Fortnite Projects/MyProjectD/Plugins/MyProjectD/Content/MyProjectD.umap, because GetFilenameOnDisk returned a non-matching filename

Platform(s)

windows

The status of FORT-755163 incident has been moved from ‘Needs Triage’ to ‘Closed’. Resolution Reason: ‘Fixed’

I am receiving this error too and currently can’t load a session

Been receiving session error for 2 days now…

Is this still happening? Could I please get some logs if it is?

Logs.rar (122.7 KB)

here are the latest logs, thanks for your reply!

Thank you for reporting this issue.
After an investigation it appears that this error will appear if the path uses a directory junction.
This error has been lowered to a warning in a future release (not necessarily the next release).

hi @Lev2011Games ,
Windows links are explained in
Find All Symbolic Links and NTFS Junction Points in Windows | SumTips
Summary
Open the Windows Command Prompt and type in the below command:

DIR /AL /S C:\

ye, i use a symbolic link, so what can I do? just use another directory?

hi @Lev2011Games .
in Windows File Explorer create
C:\Users\Owner\Documents\UnrealProjects

This works for my UEFN there is no space between Unreal Projects because you will need double quotes around the whole path, really messing up UEFN/Fortnite

thank you =)