Hi!
I’ve been making my Voxel implementation using UProceduralMeshComponent and regardless if I use my .vox file parser or simply create a cube by hand in code i get those shadow artifacts.
No other object in scene has them, I have virtual shadow maps enabled in project settings.
I’ve tried Lumen, Screen Space and None as my Global Illumination / Reflections but the noise simply changes to another noise. Also editing shadow slopes didn’t change a thing.
I kindly ask for your support here ![]()


