Attach player to moving platform with lateral inertia possible in UEFN?

Hi all,

I was wanting to move some platforms around (not just up n down) and allow the player to jump on and off at will. The issue is UEFN seems to ignore inertia in that as the player on the platform jumps up the platform continues to move out from under them or in my case of a building the player hits the wall and jitters thru it or pops up somewhere else I think due it doing some weird physics thing.

Apologies if this has been answered. I couldnt find it here or in Google searches aside from UE engine full.

While on the subject - is it possible to attach things like turrets or item spawners to moving platforms? The item spawns but is left behind with none/gravity/toss for inital movement.

Thank you for your time.

@OddButAwesome Thank you for your report! Can you please re-post using the “New Issue” option on the Issues and Bug Reporting forums? Posts with this feature are connected directly into our development team so we can quickly get to them!

For more information, such as how to get the reference ID, please check out the article here: Using the Creative and UEFN Bug Reporting Form

Ahhh…I was hoping it was more of something that someone had a solution to using the existing system as opposed to it being a bug per se. :slight_smile:

But I’ll post it in the bug forums anyway.

Thanks for the reply. @Stevie-Moon

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Attach player to moving platform does not retain lateral inertia - General / Issues and Bug Reporting - Epic Developer Community Forums (unrealengine.com)

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