Reference ID
f2da6dea-4627-1680-cf08-adab443a6e5c
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
World Building
Summary
I was wanting to move some platforms around (not just up n down) and allow the player to jump on and off at will. The issue is UEFN seems to ignore inertia in that as the player on the platform jumps up the platform continues to move out from under them or in my case of a building the player hits the wall and jitters thru it or pops up somewhere else I think due it doing some weird physics thing.
While on the subject - is it possible to attach things like turrets or item spawners to moving platforms? The item spawns but is left behind with none/gravity/toss for inital movement.
Steps to Reproduce
Set up a platform (cube or plane etc) to move horizontally either with sequencer or Prop Mover.
Ensure it is large enough so the player can run around a bit (~5-10 meters^2).
Spawn or get the player onto it.
Jump either stationary or running.
Expected Result
The player jumps should more or less follow the motion of the platform.
Observed Result
As the player jumps the platform continues to move while the player is locked to world space while in mid air.
Platform(s)
Win 10 / PC
Island Code
6179-3485-6514
Additional Notes
Any island will show this.