I transferred the card from one of my projects to another using the Migrate function and everything went stable and works fine except for two more problems.
The first was that everything went white when I started the map.
But I managed this problem by disabling the Infinite Extent (unbound) feature, I mention this fact because I’m not sure if this is the best solution to such a problem.
The second problem is that all the light on the map is mixed up as much as I could, you can see it in the screenshots.
Also, the shadows from any light sources have become very sharp (can be seen in one of the screenshots. The first screenshot shows the type of light before the transfer to another project (its normal state).
Do both projects use the exact same Unreal Engine version? I ran into some VERY weird pixel coloring issues when migrating a project from latest UE 4 (4.27.1 I think?) to UE 5.0.
Is it possible to build all the lighting again or is there any way to reset all the lighting to the original setting? From the project that I transferred I needed only the map and map assemblies, nothing else from the previous project was needed, but transferred everything, and now everything is mixed up and nothing is clear. Maybe I should just delete the project and the new project again transferred only the map?
Migrating again to a new project sounds like a good idea. If you do the ‘Migrate’ function on the map/level it will detect assets used in that level and migrate only those. (Helpful for doing a ‘clean’ transfer without unused assets)
In the ‘World Settings’ tab there is a checkbox for ‘Force no precomputed lighting’ - this can be used to clear built lighting.
Swapping lights from Static to Moveable could also change how their shadows look.
How do I move my card more properly using Migrate? Just migrate the level file? Maybe I’m doing something wrong? I can’t explain the reason of such problems when I migrate the whole level cleanly.
I need to move purely the house located on the map, not the map itself, in fact it’s walls, floor and ceiling.(of course with rooms inside). That’s all I want to get out of the old project.