|
5.6.0 UBA Compilation
|
|
4
|
287
|
February 7, 2026
|
|
Crashes in UbaAgent (UnrealBuildAccelerator)
|
|
8
|
118
|
February 9, 2026
|
|
Keep editor tab order
|
|
7
|
850
|
February 7, 2026
|
|
Recent change to handle symbolic links in Utils.cs does not handle Windows deduplication
|
|
3
|
50
|
February 6, 2026
|
|
Excessively long waiting time for discovering asset data
|
|
20
|
298
|
February 6, 2026
|
|
When releasing a product should cooks be versioned or unversioned?
|
|
2
|
73
|
February 6, 2026
|
|
Using RunUnreal in a Horde BuildGraph cannot find automation project, even when passed in with the -scriptdir command
|
|
3
|
73
|
February 6, 2026
|
|
When playing an audio stream from audio2face using pixel streaming, there is sound distortion.
|
|
3
|
118
|
February 6, 2026
|
|
How to run BuildGraph with a minimal setup
|
|
3
|
145
|
February 6, 2026
|
|
Possible to duplicate shot tracks
|
|
2
|
50
|
February 5, 2026
|
|
Restore Disabled C++ Warnings In Our Modules
|
|
2
|
63
|
February 5, 2026
|
|
Resaving assets in a project
|
|
2
|
139
|
February 5, 2026
|
|
レイヤーアセットのアセットリストにマテリアルファンクションが含まれている
|
|
4
|
51
|
February 5, 2026
|
|
Pak压缩格式选择问题
|
|
1
|
59
|
February 5, 2026
|
|
Material Functions are incorrectly listed in the Layer Asset list.
|
|
3
|
58
|
February 4, 2026
|
|
UnrealFrontEnd connecting to Horde devices ?
|
|
1
|
56
|
February 4, 2026
|
|
Crashing when opening level
|
|
3
|
80
|
February 4, 2026
|
|
Cloud DDC MongoDb
|
|
7
|
78
|
February 4, 2026
|
|
Why is the combine skeletal mesh property not been re-added to the import UI yet?
|
|
0
|
106
|
February 4, 2026
|
|
Using CookIncremental to cook against a pulled down zen cook snapshot
|
|
3
|
273
|
February 3, 2026
|
|
/experimental:deterministic
|
|
1
|
48
|
February 3, 2026
|
|
Device Profile inheritance confusion
|
|
2
|
131
|
February 3, 2026
|
|
Reduce the log level for UBA connection failures from Error to Warning so that cooks are not failed if you are offline or lose connection during a build.
|
|
2
|
90
|
February 3, 2026
|
|
UHT doesn't correctly parse base classes that are wrapped in preprocessor check
|
|
5
|
94
|
February 3, 2026
|
|
OSC Server not working on 5.6.1
|
|
2
|
244
|
February 3, 2026
|
|
_Anim suffix added when it shouldn't when importing animations
|
|
1
|
182
|
February 3, 2026
|
|
Import MaterialX encoded in USD in UE 5.6
|
|
2
|
198
|
February 3, 2026
|
|
Do you know how to solve this problem?
|
|
0
|
33
|
February 3, 2026
|
|
Convert Static to Skeletal Mesh via Python API
|
|
1
|
162
|
February 3, 2026
|
|
Horde schedule which runs on every submitted change
|
|
3
|
85
|
February 4, 2026
|